2021
DOI: 10.1111/jcal.12528
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Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners

Abstract: Learning a foreign language requires interaction with language input while involved in a task. Given that problem‐based learning (PBL) offers hands‐on application in realistic contexts, and that virtual reality (VR) enables learners to interact with multiple modalities of information, this study examines how the integration of VR technology into PBL contexts affects students' motivation for, problem‐solving during, and vocabulary acquisition in learning English as a foreign language (EFL). A total of 84 engine… Show more

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Cited by 101 publications
(81 citation statements)
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“…Especially for the online one-way knowledge dissemination during COVID-19, this novel calligraphy AR approach could undoubtedly bring new experiences and stimulation to elderly learners and provide more significant development potential for teaching. This finding is consistent with those of Chen, Chai, Jong, and Jiang [ 42 , 43 ] and Chen, Hung, and Yeh [ 42 , 43 ].…”
Section: Discussionsupporting
confidence: 92%
“…Especially for the online one-way knowledge dissemination during COVID-19, this novel calligraphy AR approach could undoubtedly bring new experiences and stimulation to elderly learners and provide more significant development potential for teaching. This finding is consistent with those of Chen, Chai, Jong, and Jiang [ 42 , 43 ] and Chen, Hung, and Yeh [ 42 , 43 ].…”
Section: Discussionsupporting
confidence: 92%
“…These findings are in agreement with the findings of educational works of literature that investigated some impacts of Problem-based Learning on learning such as Chis, et al, 2018;Lexén, Hultqvist, & Amnér, 2018;Chen, et al, 2021, but the researchers don"t find any studies that have used Google Cards as it used in the current research.…”
Section: Discussionsupporting
confidence: 92%
“…Although, Google cards can be used alone in teaching some skills, and problem-based learning can also be used without Google cards, the current program"s procedures aimed to combine the use of Google Cards with problem-based learning procedures, there are many studies have succeeded in employing problem-based learning in teaching a variety of skills (e.g. Chis, et al, 2018;Lexén, Hultqvist, & Amnér, 2018;Chen, et al, 2021), While the procedures that the current research has found to help teachers use both Google cards and problem-based learning to improve writing skills in children with learning disabilities can be listed as follows:…”
Section: -The Answer To the Third Question: What Is The List Of Sessi...mentioning
confidence: 99%
“…In particular, compared to the boring one-way method of knowledge transfer, this novel VR approach can undoubtedly bring new experience and perception to students, and provide greater potential for teaching and learning in landscape education. The findings are also in line with those of Chen, Chai, Jong, and Jiang [47] and Chen, Hung, and Yeh [48].…”
Section: Discussionsupporting
confidence: 90%