2019
DOI: 10.1080/03098265.2019.1700486
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Virtual reality in the HE classroom: feasibility, and the potential to embed in the curriculum

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Cited by 37 publications
(18 citation statements)
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References 32 publications
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“…Such technologies represent a unique opportunity for teaching and learning. Within the discipline of Geography, VR has been argued to enhance engagement with field environments and encourage greater student understanding and awareness by adding a new dimension to the pedagogical approach of experiential learning and the student experience (Detyna & Kadiri, 2019;Stojšić et al, 2017). However, there remains limited existing scholarship on the practicalities of using VR and their actual impact on teaching and student learning.…”
Section: Introductionmentioning
confidence: 99%
“…Such technologies represent a unique opportunity for teaching and learning. Within the discipline of Geography, VR has been argued to enhance engagement with field environments and encourage greater student understanding and awareness by adding a new dimension to the pedagogical approach of experiential learning and the student experience (Detyna & Kadiri, 2019;Stojšić et al, 2017). However, there remains limited existing scholarship on the practicalities of using VR and their actual impact on teaching and student learning.…”
Section: Introductionmentioning
confidence: 99%
“…A range of digital tools and technologies exist to increase learner engagement in HE, such as: audience response systems, backchannel communication, screen mirroring, virtual reality (VR ) and augmented reality (AR) [9]- [13]. Alongside these tools, there are also different pedagogical approaches that can be used.…”
Section: Digital Tools and Immersive Technologiesmentioning
confidence: 99%
“…Immersive technologies (such as AR and VR) are emerging as tools that both HE staff and students express a great deal of interest in, and show promising results regarding engagement in different academic disciplines [9], [13]- [17]. Scavarelli et al [18] have conducted a literature review regarding the educational use of VR and AR within social learning spaces (e.g., classrooms and museums) and provided an overview of pedagogical foundations that support VR/AR learning, as well as explored several examples.…”
Section: Digital Tools and Immersive Technologiesmentioning
confidence: 99%
“…Though it is quite common for videos to be deployed within lectures, there has been little formal evaluation of their impact. Such videos are clearly popular, but the technology has advanced significantly and there is now the possibility of using immersive video, augmented or virtual reality in lectures, (Stojšić et al 2018, Detyna et al 2019.…”
Section: Introductionmentioning
confidence: 99%