Search citation statements
Paper Sections
Citation Types
Year Published
Publication Types
Relationship
Authors
Journals
BACKGROUND Interprofessional Education (IPE) is essential for advanced medical studies, emphasizing collaborative learning across professions, thus boosting knowledge exchange and problem-solving. Virtual reality (VR), especially its immersive 3D environments, enhances medical education by providing superior knowledge retention and skill development. Multiplayer VR simulations offer concurrent user interaction in a shared space, supporting group learning and collaborative problem-solving in a virtual environment. OBJECTIVE This research aims to validate a Multiplayer Virtual Reality Adapted Version of ISVS, positioning it as an assessment tool for interprofessional socialization and valuing aspects within Multiplayer VR-based medical education. METHODS Content validation was conducted by collecting feedback from four experts in the field of multiplayer VR simulation-based medical education, whom rated each item on a Likert scale of 1-5 based on its relevance to the aspect being measured in a multiplayer VR setting. The content validity of the instrument in this study was then evaluated using Aiken's formula. A measurement tool is considered adequately valid if its Aiken's coefficient is greater than 0.5. RESULTS From the computed Aiken's coefficient, it was determined that all the items in the measurement tool possess adequate validity. The Multiplayer Virtual Reality Adapted Version of the Interprofessional Socialization and Valuing Scale comprises 21 items, with an average Aiken coefficient of 0.815. The lowest coefficient recorded was 0.5625. CONCLUSIONS The Multiplayer Virtual Reality Adapted Version of the Interprofessional Socialization and Valuing Scale exhibits strong content validity and can be employed to assess the socialization and value scale of interprofessional collaboration in Multiplayer VR simulation-based learning. CLINICALTRIAL -
BACKGROUND Interprofessional Education (IPE) is essential for advanced medical studies, emphasizing collaborative learning across professions, thus boosting knowledge exchange and problem-solving. Virtual reality (VR), especially its immersive 3D environments, enhances medical education by providing superior knowledge retention and skill development. Multiplayer VR simulations offer concurrent user interaction in a shared space, supporting group learning and collaborative problem-solving in a virtual environment. OBJECTIVE This research aims to validate a Multiplayer Virtual Reality Adapted Version of ISVS, positioning it as an assessment tool for interprofessional socialization and valuing aspects within Multiplayer VR-based medical education. METHODS Content validation was conducted by collecting feedback from four experts in the field of multiplayer VR simulation-based medical education, whom rated each item on a Likert scale of 1-5 based on its relevance to the aspect being measured in a multiplayer VR setting. The content validity of the instrument in this study was then evaluated using Aiken's formula. A measurement tool is considered adequately valid if its Aiken's coefficient is greater than 0.5. RESULTS From the computed Aiken's coefficient, it was determined that all the items in the measurement tool possess adequate validity. The Multiplayer Virtual Reality Adapted Version of the Interprofessional Socialization and Valuing Scale comprises 21 items, with an average Aiken coefficient of 0.815. The lowest coefficient recorded was 0.5625. CONCLUSIONS The Multiplayer Virtual Reality Adapted Version of the Interprofessional Socialization and Valuing Scale exhibits strong content validity and can be employed to assess the socialization and value scale of interprofessional collaboration in Multiplayer VR simulation-based learning. CLINICALTRIAL -
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.