2010
DOI: 10.1007/978-3-642-12082-4_1
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Virtual Reality Platforms for Education and Training in Industry

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Cited by 10 publications
(3 citation statements)
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“…Before the innovation of Oculus Rift, many of the devices in the market were not as developed and thus not as appealing to consumers (Rebenitsch & Owen, 2016;Stein, 2016). Although increasing in popularity with consumers and businesses, VR's initial high price disrupted the quick adoption for many (Blümel et al 2009;Germani et al, 2012;Xia et al, 2013;Grabowski & Jankowski, 2015;Stein, 2016 VR is a simulated 3D environment in which people become immersed (Wexelblat, 1993).…”
Section: Personal Beliefsmentioning
confidence: 99%
“…Before the innovation of Oculus Rift, many of the devices in the market were not as developed and thus not as appealing to consumers (Rebenitsch & Owen, 2016;Stein, 2016). Although increasing in popularity with consumers and businesses, VR's initial high price disrupted the quick adoption for many (Blümel et al 2009;Germani et al, 2012;Xia et al, 2013;Grabowski & Jankowski, 2015;Stein, 2016 VR is a simulated 3D environment in which people become immersed (Wexelblat, 1993).…”
Section: Personal Beliefsmentioning
confidence: 99%
“…Their scalability and adaptability is also an advantage. VR application can be prepared in such a way, that the presented content flexibly adjusts to both the specific user and the changing conditions of the simulated process [27,28].…”
Section: Virtual Reality Training Applicationmentioning
confidence: 99%
“…The best practices in planning and implementing learning virtually has been discussed in the research report by Hanover [4]. Training technicians and engineers in a virtual environment for developing, testing, operating, and repairing machinery is implemented in industry [5]. This approach allows for quick and safe learning process to acquire the desired skills in the field.…”
Section: Introductionmentioning
confidence: 99%