2020
DOI: 10.1111/dmcn.14762
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Virtual reality rehabilitation in children with brain injury: a randomized controlled trial

Abstract: Aim To investigate the efficacy of a virtual reality rehabilitation system of wearable multi‐inertial sensors to improve upper‐limb function in children with brain injury. Method Eighty children (39 males, 41 females) with brain injury including cerebral palsy aged 3 to 16 years (mean age 5y 8mo, SD 2y 10mo) were assessed as part of a multicentre, single‐blind, randomized controlled trial. The intervention group received a 30‐minute virtual reality intervention and a 30‐minute session of conventional occupatio… Show more

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Cited by 54 publications
(56 citation statements)
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References 29 publications
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“…Accordingly, the knowledge summarized here sustains the importance of adopting a systemic approach even in the evaluation of the impact of supposedly purely visual deficits, which indeed can affect also motor skills, cognition, social skills, and emotional processing. Addressing such a complexity is the fundamental requirement of current implementations of systemic approaches for visuallyrelated training in typical conditions or in response to visual disorders, including virtual reality (Adams et al, 2018;Choi et al, 2021), robotics (Mirkowski et al, 2019;Zhexenova et al, 2020), and touch screen technology (Aslam et al, 2016;Sheehan and Uttal, 2016;Dalecki et al, 2019).…”
Section: Final Remarksmentioning
confidence: 99%
“…Accordingly, the knowledge summarized here sustains the importance of adopting a systemic approach even in the evaluation of the impact of supposedly purely visual deficits, which indeed can affect also motor skills, cognition, social skills, and emotional processing. Addressing such a complexity is the fundamental requirement of current implementations of systemic approaches for visuallyrelated training in typical conditions or in response to visual disorders, including virtual reality (Adams et al, 2018;Choi et al, 2021), robotics (Mirkowski et al, 2019;Zhexenova et al, 2020), and touch screen technology (Aslam et al, 2016;Sheehan and Uttal, 2016;Dalecki et al, 2019).…”
Section: Final Remarksmentioning
confidence: 99%
“…Our search identified nine longitudinal studies as reported in Table 1 (34)(35)(36)(37)(38)(39)(40)(41)(42). According to the PEDro scores, one of the most interesting paper was the one by Choi et al (35), showing that children with chronic brain injury (including CP), treated by virtual reality and occupational therapy, significantly improved upper-limb dexterity functions, performance of daily activities, and forearm supination, as compared to the control group. Wider improvements were observed for children with more severe motor impairment.…”
Section: Gaming Technologies In Longitudinal Neurorehabilitation Trialsmentioning
confidence: 99%
“…VR, which presents a computer simulation of the real world that allows the user to experience the simulation through a human-machine interface ( Holden, 2005 ), has been widely explored as a training tool for motor rehabilitation in children with CP ( Snider et al, 2010 ; Chen et al, 2014a ; Choi et al, 2021 ). In most of the studies to date, motor rehabilitation with a VR system has been found to improve children’s motivation to participate in motor training programs ( Harris and Reid, 2005 ; Tatla et al, 2013 ).…”
Section: Introductionmentioning
confidence: 99%