2018
DOI: 10.1177/1527476418805240
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Virtual Reality’s New Synesthetic Possibilities

Abstract: In its current, popular manifestation, Virtual Reality (VR) represents the culmination of more than two centuries of screen practice aimed at creating greater immersion. VR’s optical illusions produce an expanded multisensory immersive experience that enhances the viewer’s interior position within new space. This article questions where embodiment and disembodiment lie in VR’s multisensory optical illusion and whether there is a difference produced by the digital environment versus the photographic, live-actio… Show more

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Cited by 27 publications
(8 citation statements)
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References 57 publications
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“…Miriam Ross, for instance, has noted that VR requires ‘doubled embodiment’, an argument similar to ours. Discussing Richie’s Plank Experience (2016), a popular VR simulation in which one walks off of a plank, falling off of the side of a building, Ross suggests that there’s a fundamental liminality to virtual reality, a ‘tension between the user investing fully in the thickness of the virtual space by moving limbs and muscles through that space in tandem with how the virtual world suggests they should move…and the ability of their body to disregard the synesthetic qualities of the environment and move through it at their own pace and without limitation’ (2020: 304). Further, in a discussion of VR pornography, Ross emphasizes that this lack of connection between the viewer’s body and the avatar becomes an extreme problem, producing ‘a continuous flow back and forth between embodiment and disembodiment, the material and the virtual’ (2019: 565).…”
Section: Hands Avatars and The Impossibility Of A Disembodied Immersi...mentioning
confidence: 99%
“…Miriam Ross, for instance, has noted that VR requires ‘doubled embodiment’, an argument similar to ours. Discussing Richie’s Plank Experience (2016), a popular VR simulation in which one walks off of a plank, falling off of the side of a building, Ross suggests that there’s a fundamental liminality to virtual reality, a ‘tension between the user investing fully in the thickness of the virtual space by moving limbs and muscles through that space in tandem with how the virtual world suggests they should move…and the ability of their body to disregard the synesthetic qualities of the environment and move through it at their own pace and without limitation’ (2020: 304). Further, in a discussion of VR pornography, Ross emphasizes that this lack of connection between the viewer’s body and the avatar becomes an extreme problem, producing ‘a continuous flow back and forth between embodiment and disembodiment, the material and the virtual’ (2019: 565).…”
Section: Hands Avatars and The Impossibility Of A Disembodied Immersi...mentioning
confidence: 99%
“…Not yet stabilized as a narrative medium and symbolizing the evolution of cinematographic language over two centuries, VR attracts both practitioners and scholars due to its visual, aural, kinetic, haptic possibilities, and, more than separately, due to the "synesthetic encounters" it allows (Ross, 2020) with its considerable plasticity in terms of digital representation conventions and genres (Murray, 2020). Nevertheless, two normative paradoxes have been pointed in 360-degree journalism: the first, the consideration that a 360-degree view provides a more accurate representation of events, while at the same time allowing viewers to freely choose a field of view that can lead to a less accurate picture of the story; the second, the expectation it generates more objective reporting, while greatly depending on staging scenes and image processing in post-production (Aitamurto, 2019), as well on industry standards and practices (LaRocco, 2020).…”
Section: Virtual Reality and 360-degree Videomentioning
confidence: 99%
“…This paper proposes a synesthetic design concept for digital elderly products based on big data, using the parallelism of the five senses of the elderly to synesthesia design for digital elderly products [13,14]. In the design process, this research uses the data mining technology in big data and the image recognition and intelligent voice interaction technology of complex intelligent systems to realize the synesthesia effect of the product and bring convenience to the elderly to use digital products [15,16]. In the market analysis of synesthesia design for digital products for the elderly, this article also conducts market research and statistical analysis.…”
Section: Related Work and Innovations In Thismentioning
confidence: 99%