2018
DOI: 10.1007/978-3-319-95282-6_4
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Virtual Reality Serious Game for Musculoskeletal Disorder Prevention

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Cited by 4 publications
(17 citation statements)
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References 42 publications
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“…Qualitative evaluation was done using diferent questionnaires, including, Alcohol Use Disorder Identifcation Test (AUDIT), Internet Addiction Test (IAT), Alcohol Approach-Avoidance Implicit Association Test (A-IAT), Five Facet Mindfulness Questionnaire (FFMQ), Simulator Sickness Questionnaire (SSQ), System Usability Scale (SUS), NASA Task Load Index (NASA-TLX), Gambling Craving Scale (GCS), Presence Questionnaire (PQ), Dutch Eating Behavior Questionnaire (DEBQ), Opioid Overdose Knowledge Scale (OOKS), Opioid Overdose Attitudes Scale (OOAS), and Alcohol Use Questionnaire (AUQ). One study [48] used technological tools like Kinect V2 and Leap Motion device to capture and analyze participants' data. other papers [12,15,47] used the Visual Analog Scale (VAS) in.…”
Section: Evaluation Methods Adoptedmentioning
confidence: 99%
See 1 more Smart Citation
“…Qualitative evaluation was done using diferent questionnaires, including, Alcohol Use Disorder Identifcation Test (AUDIT), Internet Addiction Test (IAT), Alcohol Approach-Avoidance Implicit Association Test (A-IAT), Five Facet Mindfulness Questionnaire (FFMQ), Simulator Sickness Questionnaire (SSQ), System Usability Scale (SUS), NASA Task Load Index (NASA-TLX), Gambling Craving Scale (GCS), Presence Questionnaire (PQ), Dutch Eating Behavior Questionnaire (DEBQ), Opioid Overdose Knowledge Scale (OOKS), Opioid Overdose Attitudes Scale (OOAS), and Alcohol Use Questionnaire (AUQ). One study [48] used technological tools like Kinect V2 and Leap Motion device to capture and analyze participants' data. other papers [12,15,47] used the Visual Analog Scale (VAS) in.…”
Section: Evaluation Methods Adoptedmentioning
confidence: 99%
“…This section shows how the reviewed papers considered users' engagement. Our results show that fve papers [16,26,36,48,50] adopted game features in their system design to increase user engagement, while another two papers [5,16] used concepts from existing game systems to develop a new intervention.…”
Section: User Engagement Of the Interventionmentioning
confidence: 97%
“…This technology choice must also be aligned with the therapeutic modality, as each technology has its limitations. For example, skeletal tracking [83] is suitable for health applications involving gross movement over larger ranges of motion, as Sisto and colleagues used skeletal tracking for determining risk of musculoskeletal disorder during gameplay [54]. Conversely, hand tracking [84] is more suitable for exercises involving fine finger control, as seen in VRheab [56].…”
Section: Health Contexts and End-usersmentioning
confidence: 99%
“…HMD-VR health games presented game design with a range of detail (Table 2); 8 of 29 games lacked sufficient detail to summarize in terms of mechanics, dynamics, and aesthetics. Meaningful play, which has been previously discussed in games for health [31,32], was not mentioned at all, while only a handful of studies framed game design in terms of designing gameplay or mechanics [48,51,54,55,57,60,63]. In many studies, especially those where multiple small-scale games were involved, game design was typically described as a brief scenario in terms of game controls, thematic setting, primary activity, and game outcome, which was usually a score.…”
Section: Game Design In Hmd-vr Health Gamesmentioning
confidence: 99%
“…They showed that such an application enhances participants learning and performance in comparison to traditional educational methods. Virtual reality has been explored in pedagogical SG for health for instance with Sisto et al [19] or Gobron et al [6] respectively for an approach dealing with musculoskeletal disorder and training for the rehabilitation of the legs involving a head-mounted display and haptic robot devices. Chan et al researched how a game teaching needle placement [3] could greatly increase the learning of inexperienced medical participants.…”
Section: Engineering: the Serious Game Statesmentioning
confidence: 99%