Computing in Civil and Building Engineering (2014) 2014
DOI: 10.1061/9780784413616.100
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Virtual Reality to Support the Integrated Design Process: A Retrofit Case Study

Abstract: Virtual Reality (VR) technologies have been used in building design and construction for many years. VR has primarily been applied for design review, worker and end-user training, 3D coordination, marketing, and demonstration. Previous research shows that VR technologies, such as interactive virtual walkthroughs, help the design team effectively convey design ideas, aid in the evaluation of architectural alternatives, and assist in the identification of design errors. Despite the benefits, VR has not yet been … Show more

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Cited by 31 publications
(21 citation statements)
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“…Procedural challenges are usually reported in previous studies as observations from the development of case studies in which VR systems had been adopted. According to Whyte (2002) and Liu et al (2014), the development of more mature workflows and processes for incorporating VR tools for the AEC industry could increase the industry adoption of immersive virtual environments. Within this context, the need for a structured approach emerged in order to ensure the promised effectiveness and value of VR systems in design review.…”
Section: Discussionmentioning
confidence: 99%
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“…Procedural challenges are usually reported in previous studies as observations from the development of case studies in which VR systems had been adopted. According to Whyte (2002) and Liu et al (2014), the development of more mature workflows and processes for incorporating VR tools for the AEC industry could increase the industry adoption of immersive virtual environments. Within this context, the need for a structured approach emerged in order to ensure the promised effectiveness and value of VR systems in design review.…”
Section: Discussionmentioning
confidence: 99%
“…The VR-aided usability-focused design review session protocol as described in this paper was developed and validated adopting an inductive research approach based on grounded theory methods for qualitative data collection and data analysis (Maftei et al, 2018;Liu et al, 2018;Van den Berg et al, 2017;Liu et al, 2014;Tutt and Harty, 2013). Grounded theory, in fact, is an inductive and comparative methodology to gather, synthetise, analyse and conceptualise qualitative data for the purpose of theory construction (Charmaz and Belgrave, 2012).…”
Section: Methodsmentioning
confidence: 99%
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“…Thus, this system complexity and the additional time it may require can inform expectations around early deployment of collaborative VR for design reviews, particularly if the goal is to maximize engagement with the design process and minimize user awareness of the mediating technology. For project managers, this suggests that more complex VR functionality should be balanced with optimized model scope and size (Liu et al 2014), particularly for less-experienced users. Otherwise, the time required to orient to new VR technology may compromise the time spent on engaging with the design process, thus reducing the overall effectiveness of the VR-supported design review.…”
Section: Fig 11: Engagement Arc Of Observed Stages Of Engagement Durmentioning
confidence: 99%
“…In particular, a software solution that has been increasingly adopted is the use of game engines, such as Unity 3D, to visualize 3D building information (Kumar et al 2011). The visualization of virtual mockups and walkthroughs have been used to review design during the planning phase, support the energy retrofitting of existing buildings, and train facility managers for nuclear power plants (Liu et al 2014;Maldovan and Messner 2006;Whisker et al 2003). This growing implementation is due to virtual design reviews' ability to give the reviewers an accurate sense of scale, depth, and volume, which reduces the overall cognitive demand of the design process.…”
Section: Design Reviewsmentioning
confidence: 99%