2018
DOI: 10.1051/matecconf/201822702005
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Virtual Reality (VR) Technology and Landscape Architecture

Abstract: Virtual reality technology has been applied to a variety of fields. Various kinds of organizations have been deepening the study of this technology. This article is a discourse of the application of the VR technology in landscape design in the field of landscape architecture. The connection between virtual reality technology and landscape scene construction innovates the traditional design process and realizes the interaction between designers and customers and the public in the design process.

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Cited by 13 publications
(8 citation statements)
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“…In the vast majority of cases, the programming of the sensor has been carried out, considering individual project specifications due to the lack of standards [ 28 , 29 , 30 ]. The particular solutions developed have been determined to improve specific practices and/or subjects at the teaching or professional level [ 31 , 32 , 33 ], including architecture [ 34 , 35 , 36 , 37 ]. In all these practices, one key concept of VR systems is the “presence”, which has been defined as “the sense of ‘being’ in the VR world” [ 38 ].…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…In the vast majority of cases, the programming of the sensor has been carried out, considering individual project specifications due to the lack of standards [ 28 , 29 , 30 ]. The particular solutions developed have been determined to improve specific practices and/or subjects at the teaching or professional level [ 31 , 32 , 33 ], including architecture [ 34 , 35 , 36 , 37 ]. In all these practices, one key concept of VR systems is the “presence”, which has been defined as “the sense of ‘being’ in the VR world” [ 38 ].…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…Further studies have simulated certain circumstances, such as emergency evacuation, to examine occupants' actions under these circumstances [22,23]. However, the main utilization of VR in architectural design and research has been so far as a design tool, particularly to facilitate cross-disciplinary decision making [24,25]. The main aim of employing VREs has been to harmonize different approaches and objectives of the various potential stakeholders throughout the design process and offer an intuitive way to be exposed to the design data [26,27].…”
Section: Virtual Environments In Architectural Researchmentioning
confidence: 99%
“…Currently, virtual reality technology can make up for human's lack of spatial perception and imagination, and support instantaneous spatial adjustment and visual material switching. This is not a completely novel concept, and can be realized through cutting-edge technologies [7] . The combination of virtual reality and other technologies (such as artificial intelligence) may threaten or even replace the role of traditional designers because the knowledge, experience, talent, and even emotional capacity of most designers may be inferior compared with products supported by machine learning and artificial intelligence [8] .…”
Section: Virtual Realitymentioning
confidence: 99%
“…Another great potential of virtual reality is that it supports experimental research on environment and human in ethics. In general, experimental research is conducted on two 调整和视觉材料切换。这本不是一个全新的概念,只需通过强有力的 科技手段即可实现 [7] 。不可否认,虚拟现实与其他技术(如人工智能) 的结合可能严重冲击甚至取代传统设计师的地位,因为绝大多数设计 师所依赖的知识、经验、天分甚至情感,在未来的机器学习和人工智 能技术面前都可能显得笨拙而无力 [8] principles: random assignment and between-group design. Taking research on community settings as an example, it is unethical to force subjects to live in different design (for an experimental purpose), or to alter environmental settings drastically for a distinct between-group design.…”
Section: Virtual Realitymentioning
confidence: 99%