2012
DOI: 10.1162/pres_a_00078
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Virtual Rehabilitation Environment Using Principles of Intrinsic Motivation and Game Design

Abstract: This paper presents a novel multimodal virtual rehabilitation environment. Its design and implementation are based on principles related to intrinsic motivation and game design. The system consists of visual, acoustic, and haptic modalities. Elements contributing to intrinsic motivation are carefully joined in the three modalities to increase patients' motivation during the long process of rehabilitation. The message in a bottle (MIB) virtual scenario is designed to allow interplay between motor and cognitive … Show more

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Cited by 91 publications
(91 citation statements)
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“…The motivational effects of these virtual systems are also well documented in recent findings [9]. Multimodality is often a primary component of VR environments, as they are intended to mimic and augment the multimodal feedback environment of real-world interactions with therapists and trainers [10].…”
Section: Virtual Realitymentioning
confidence: 99%
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“…The motivational effects of these virtual systems are also well documented in recent findings [9]. Multimodality is often a primary component of VR environments, as they are intended to mimic and augment the multimodal feedback environment of real-world interactions with therapists and trainers [10].…”
Section: Virtual Realitymentioning
confidence: 99%
“…Serious games often provide motivating and interactive engagement with motor tasks despite their repetitive nature [10,18]. They have been indicated, for example, by Ma and Bechkoum [19], to yield short term improvements in motor impairment and generally positive health outcomes in the post-stroke rehabilitation process.…”
Section: Serious Gamesmentioning
confidence: 99%
“…The online difficulty adaptation approach has got the interest of many researchers in rehabilitation games [8] [9] [10] [11]. This approach consists in automatically adapting the game in real-time to maintain patient's motivation on the one hand.…”
Section: Related Workmentioning
confidence: 99%
“…However, as stroke patients performance can highly vary depending on their daily health conditions, this model should also be evaluated by including stroke patients' performance. In these studies, the adaptation inputs are mainly (i) the player's performance such as his/her final score [10], movement accuracy, range of motion and latency [9], reached zone, wrist weight and grasp pressure [8] as well as (ii) biomechanical measurements such as mean frequency of the position and force of signal [11]. Indeed, most difficulty adaptation techniques in upper-limb rehabilitation games are inspired by motor learning theories.…”
Section: Related Workmentioning
confidence: 99%
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