2008
DOI: 10.1159/000149576
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Virtual Rehabilitation in an Activity Centre for Community-Dwelling Persons with Stroke

Abstract: Background: The main purpose of this study was to place a virtual reality (VR) system, designed to assess and to promote motor performance in the affected upper extremity in subjects after stroke, in a nonhospital environment. We also wanted to investigate if playing computer games resulted in improved motor function in persons with prior stroke. Methods: The intervention involved 11 patients after stroke who received extra rehabilitation by training on a computer 3 times a week during a 4-week period. The con… Show more

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Cited by 122 publications
(96 citation statements)
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References 63 publications
(35 reference statements)
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“…Similar findings have been reported in other small studies using a variety of virtual reality systems, both immersive and nonimmersive [16][17][28][29]. However, these studies, like the present one, only acquired participant feedback after a short laboratory-based protocol.…”
Section: Discussionsupporting
confidence: 88%
See 2 more Smart Citations
“…Similar findings have been reported in other small studies using a variety of virtual reality systems, both immersive and nonimmersive [16][17][28][29]. However, these studies, like the present one, only acquired participant feedback after a short laboratory-based protocol.…”
Section: Discussionsupporting
confidence: 88%
“…However, these studies, like the present one, only acquired participant feedback after a short laboratory-based protocol. One of the rationales for computer-based rehabilitation is the use of the motivational aspects of the technology to stimulate people to practice repetitive movement to facilitate neuroplasticity and enhance functional movement [15][16][17]. To date, no study has provided a virtual reality-based intervention over prolonged periods of time in a home-based setting for participants to use at their discretion (thereby exploring the premise that virtual-reality game play enhances motivation and thus practice), whereby, arguably, the novelty of playing may wane and use of the technology slowly diminish.…”
Section: Discussionmentioning
confidence: 99%
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“…In the past, most research into rehabilitation based on virtual reality has been conducted on programs that represent actual activities 9) , but recently researchers are looking into programs in the form of games 10) . The NW gaming exercise conducted for 3 weeks in a total of 9 sessions in this study enhanced chronic stroke patients' abilities to adjust posture and motor function, and their extent of recovery was significantly greater than that of the control group.…”
Section: Discussionmentioning
confidence: 99%
“…The use of virtual reality can play a role in setting up a scene which directly impacts the patient [5], and in allowing patients to train their cognitive and motor skills by interacting with the scene. Research [3] shows that this approach to rehabilitation of even severe brain damage is promising and can yield results which would be difficult to obtain using more traditional methods. A possible explanation of this phenomenon is reduced dependence on permanent care provided by trained rehabilitation specialists, and also the ability to perform exercises at one's own home, in a preferred environment.…”
Section: State Of the Artmentioning
confidence: 99%