2018
DOI: 10.1177/2378023118779839
|View full text |Cite
|
Sign up to set email alerts
|

Virtual Rituals: Community, Emotion, and Ritual in Massive Multiplayer Online Role-playing Games—A Quantitative Test and Extension of Structural Ritualization Theory

Abstract: Creative Commons Non Commercial CC BY-NC: This article is distributed under the terms of the Creative Commons AttributionNonCommercial 4.0 License (http://www.creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage). Original ArticleOnline video games, especially massive multiplayer o… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
10
0
1

Year Published

2019
2019
2024
2024

Publication Types

Select...
7

Relationship

0
7

Authors

Journals

citations
Cited by 12 publications
(11 citation statements)
references
References 60 publications
0
10
0
1
Order By: Relevance
“…In doing so, our aim is not to study how livestreams are experienced in general, but we focus specifically on their potential to contribute to the development of a collective consciousness, and related feelings of social solidarity in a time of Corona-induced physical isolation. While previous research has predominantly focused on face-to-face rituals, more recent studies have looked into the capacity of social networking services such as Instagram, Facebook, and online games to generate feelings of collectivity resulting from collective rituals (Bartholomew and Mason 2020;Burroughs 2014;Gibbs et al 2015;Simpson et al 2018). By investigating music rituals in a virtual environment, we expand not only our understanding of one of the prominent ways the heavily affected cultural sector coped during the COVID-19 pandemic, but also of the role of online communities during a time of crisis.…”
Section: Introductionmentioning
confidence: 99%
“…In doing so, our aim is not to study how livestreams are experienced in general, but we focus specifically on their potential to contribute to the development of a collective consciousness, and related feelings of social solidarity in a time of Corona-induced physical isolation. While previous research has predominantly focused on face-to-face rituals, more recent studies have looked into the capacity of social networking services such as Instagram, Facebook, and online games to generate feelings of collectivity resulting from collective rituals (Bartholomew and Mason 2020;Burroughs 2014;Gibbs et al 2015;Simpson et al 2018). By investigating music rituals in a virtual environment, we expand not only our understanding of one of the prominent ways the heavily affected cultural sector coped during the COVID-19 pandemic, but also of the role of online communities during a time of crisis.…”
Section: Introductionmentioning
confidence: 99%
“…Previous research focused on communication theories, such as uses and gratification theory, relied on psychological needs and motivation perspective to view consumers' motives for using the internet (Papacharissi & Rubin, ). A view of ritual and community can extend our understanding by contributing a social perspective of daily rituals on social networking sites like Facebook as a social phenomenon (Simpson et al, ). Meaningful, engrained rituals that evolve over transitions can provide deep connectivity to SNS communities.…”
Section: General Discussion and Conclusionmentioning
confidence: 99%
“…More recently, work on digital or virtual rituals has shown that consumers participated in ritual engagements on SNS such as on Instagram, Facebook, and online games (Burroughs, ; Gibbs, Meese, Arnold, Nansen, & Carter, ; Simpson, Knottnerus, & Stern, ). In a Farmville game study, digital rituals were categorized using McCracken's typology of rituals.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
See 1 more Smart Citation
“…Massive multiplayer online games (MMOGs) encourage the development of online communities, with associated attachments and social rituals [18]. These communities represent a suitable model for a variety of human societies [19], because they exhibit a strong sense of social connection, identification with other members of the group and a sense of distinguishing themselves from other groups, as well as a strong commitment to the group [18], [19].…”
Section: Social and Emotional Supportmentioning
confidence: 99%