2018
DOI: 10.4101/jvwr.v11i2.7281
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Virtual Sense of Community in a World of Warcraft® Storytelling Open Forum Thread

Abstract: World of Warcraft® (WoW), a massive multiplayer online role-playing game (MMORPG) extends to its members a virtual landscape of live gaming opportunities through such platforms as “dice” rolled character stats, open-ended story development, and interactive AI. These affordances are underpinned by a kind of virtual sense of community bringing players together in order to develop relationships and the self, adventure together, build up wealth, and overcome obstacles in order to complete quests. In addition to li… Show more

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Cited by 5 publications
(11 citation statements)
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“… Multimethod 75 N/A N/A Gaming Game forums; in-game community Griffiths and Light ( 2008 ) Qualit. Field study N/A N/A N/A Gaming In-game community Gui ( 2018 ) Qualit. Ethnographic 190 N/A N/A Gaming Game forum; MMORPG Hickerson and Mowen ( 2012 ) Quantit.…”
Section: Resultsmentioning
confidence: 99%
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“… Multimethod 75 N/A N/A Gaming Game forums; in-game community Griffiths and Light ( 2008 ) Qualit. Field study N/A N/A N/A Gaming In-game community Gui ( 2018 ) Qualit. Ethnographic 190 N/A N/A Gaming Game forum; MMORPG Hickerson and Mowen ( 2012 ) Quantit.…”
Section: Resultsmentioning
confidence: 99%
“…According to reviewed studies, online gaming communities inherently exist inside the game. This is especially true with MMORPGs (Badrinarayanan et al 2014 , 2015 ; Ben-Ur et al 2015 ; Fang et al 2009 ; Gui 2018 ; Hota and Derbaix 2016 ; Jin et al 2017 ; Park et al 2018 ; Pinto et al 2015 ). MMORPG playing typically takes place in guilds, that is, long-lasting social groups where players collaborate in order to better game success.…”
Section: Resultsmentioning
confidence: 99%
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