1996
DOI: 10.1006/ijhc.1996.0060
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Virtual spaces and real world places: transfer of route knowledge

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Cited by 334 publications
(243 citation statements)
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“…Under certain circumstances VR-users take significantly longer to learn virtual environments than comparable real environments (Richardson, Montello, & Hegarty, 1999;Witmer, Bailey, Knerr, & Parsons, 1996), and often produce large random and systematic errors in virtual environment (VE) navigation (Riecke, 2008). Recent studies have demonstrated that participants in visually-based VR also produce certain novel types of qualitative errors such as left-right confusion or failure to update visually simulated rotations altogether (Klatzky, Loomis, Beall, Chance, & Golledge, 1998;Avraamides, Klatzky, Loomis, & Golledge, 2004;Riecke, 2008).…”
Section: Spatial Orientation In Vrmentioning
confidence: 99%
“…Under certain circumstances VR-users take significantly longer to learn virtual environments than comparable real environments (Richardson, Montello, & Hegarty, 1999;Witmer, Bailey, Knerr, & Parsons, 1996), and often produce large random and systematic errors in virtual environment (VE) navigation (Riecke, 2008). Recent studies have demonstrated that participants in visually-based VR also produce certain novel types of qualitative errors such as left-right confusion or failure to update visually simulated rotations altogether (Klatzky, Loomis, Beall, Chance, & Golledge, 1998;Avraamides, Klatzky, Loomis, & Golledge, 2004;Riecke, 2008).…”
Section: Spatial Orientation In Vrmentioning
confidence: 99%
“…It has been found that spatial cognition in virtual environments is similar to that in the real world (Ruddle et al 1997;Wilson et al 1997;Witmer et al 1996). Theories on virtual navigation (Darken and Sibert 1996;Jul and Furnas 1997;Chen and Stanney 1999) suggested that navigation in a virtual environment could be a multiple-level process, similar to a person's behavior in the real world (Loomis and Beall 1998;Timpf and Kuhn 2003).…”
Section: Navigation Support In Virtual Environmentsmentioning
confidence: 99%
“…Field of view (FOV) of the HMD gives the world builder yet more compromises to make. Although theory is limited, narrow FOVs may hinder task performances such as maneuvering, grasping objects and locating moving targets [30]. Wider FOVs may improve performance and also feelings of involvement and presence, but this comes at the expense of greater weight and size of the HMD and possibly worse image resolution [31].…”
Section: Introductionmentioning
confidence: 99%