“…Under certain circumstances VR-users take significantly longer to learn virtual environments than comparable real environments (Richardson, Montello, & Hegarty, 1999;Witmer, Bailey, Knerr, & Parsons, 1996), and often produce large random and systematic errors in virtual environment (VE) navigation (Riecke, 2008). Recent studies have demonstrated that participants in visually-based VR also produce certain novel types of qualitative errors such as left-right confusion or failure to update visually simulated rotations altogether (Klatzky, Loomis, Beall, Chance, & Golledge, 1998;Avraamides, Klatzky, Loomis, & Golledge, 2004;Riecke, 2008).…”