Proceedings. 2003 International Conference on Cyberworlds 2003
DOI: 10.1109/cyber.2003.1253481
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Virtual spaces as artifacts: implications for the design of educational CVEs

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Cited by 6 publications
(6 citation statements)
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“…Central to this view is that "an activity system is by definition a multi-voiced formation" [7]. In considering the role of artefacts in collaborative virtual environments (CVE"s) [30] proposes that much can be learnt through the division of the learning environment into outlook, structure, and roles. The authors of this paper develop this idea in terms of an immersive computer environment which relies on the employment of artefacts for communication facilitation and task accomplishing.…”
Section: Learning and Simulationsmentioning
confidence: 99%
“…Central to this view is that "an activity system is by definition a multi-voiced formation" [7]. In considering the role of artefacts in collaborative virtual environments (CVE"s) [30] proposes that much can be learnt through the division of the learning environment into outlook, structure, and roles. The authors of this paper develop this idea in terms of an immersive computer environment which relies on the employment of artefacts for communication facilitation and task accomplishing.…”
Section: Learning and Simulationsmentioning
confidence: 99%
“…Elaborating on the earlier classification [16], VHs are characterized in terms of presence, embodiment and identity, as discussed below: Presence. Hindmarsh et al [7] distinguish between personal, social and environmental presence.…”
Section: Virtual Humansmentioning
confidence: 99%
“…Representation of learners in educational CVEs [5,16] can be characterized in terms of presence, embodiment and identity. This kind of framework is examined in this section when applied to VHs and, to a certain extent, to anthropomorphic robots.…”
Section: Extending Social Awareness Mechanisms To Virtual Humans and mentioning
confidence: 99%
“…On the longer term, the space also becomes a container of artifacts used by the students for their daily social and educational activities, and traces left by community members as a result of their participation. It becomes an artifact itself, since virtual spatial formations, such as virtual places, buildings and landscape can be created and modified by the user to a much greater degree than possible in the real world [10]. This flexibility is very important because it allows a community to progressively build, structure, and restructure the space according to its evolution.…”
Section: Introductionmentioning
confidence: 99%