2019
DOI: 10.1098/rsos.191006
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Virtual stick balancing: sensorimotor uncertainties related to angular displacement and velocity

Abstract: Sensory uncertainties and imperfections in motor control play important roles in neural control and Bayesian approaches to neural encoding. However, it is difficult to estimate these uncertainties experimentally. Here, we show that magnitude of the uncertainties during the generation of motor control force can be measured for a virtual stick balancing task by varying the feedback delay, τ. It is shown that the shortest stick length that human subjects are able to balance is proportional to τ 2. The proportiona… Show more

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Cited by 9 publications
(19 citation statements)
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“…The control gains which are most robust in the face of stochastic fluctuations, sensory quantization and control torque saturation are those located in the left corner of the D-shaped stability region in the plane of the control gains. Similar observations have been obtained for pole balancing at the fingertip [46], virtual pole balancing [28], and in studies of the effects of structured, real perturbations on postural sway [21]. Estimations of the control gains for standing balance obtained by modeling the responses to mechanical perturbation also place the control gains in this same regions of parameter space (A. Zelei, J. Milton, G. Stepan and T. Insperger, in preparation).…”
Section: Discussionsupporting
confidence: 64%
“…The control gains which are most robust in the face of stochastic fluctuations, sensory quantization and control torque saturation are those located in the left corner of the D-shaped stability region in the plane of the control gains. Similar observations have been obtained for pole balancing at the fingertip [46], virtual pole balancing [28], and in studies of the effects of structured, real perturbations on postural sway [21]. Estimations of the control gains for standing balance obtained by modeling the responses to mechanical perturbation also place the control gains in this same regions of parameter space (A. Zelei, J. Milton, G. Stepan and T. Insperger, in preparation).…”
Section: Discussionsupporting
confidence: 64%
“…Note that both types of reaction times involve the input-to-output lag of the screen as well. The 'pure' human reaction time is therefore smaller and, based on [30], is in the range 160 -210 ms as reported in the literature for real and virtual stick balancing [12,14,20]; this is slightly larger than the delay in visual tracking [22,24,25].…”
Section: Reaction Time Measurementsmentioning
confidence: 63%
“…x of the input device. Both the velocity and the acceleration of the subject's hand movement were determined by a numerical derivation scheme based on the pixel position of the cursor on the screen [20,30]. Owing to the finite size of the pixels, the numerical derivation results in a noisy signal, which was compensated by a resampling filter.…”
Section: Virtual Test Environmentmentioning
confidence: 99%
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