2022
DOI: 10.1016/j.ijinfomgt.2021.102455
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Virtual technologies in supporting sustainable consumption: From a single-sensory stimulus to a multi-sensory experience

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Cited by 60 publications
(28 citation statements)
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“…Therefore, emerging digital technology such as virtual reality (VR) and augmented reality (AR), which involve multisensory (visual, auditory, and haptic) stimulation, is seen as a promising tool to convey vivid information and create immersive experiences, offering a narrative of environmental issues to provoke a more emotionally attached response. Other relevant research also agreed that a multisensory experience provides greater opportunities for encouraging sustainable behavior [ 10 , 94 , 95 ].…”
Section: Discussionmentioning
confidence: 99%
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“…Therefore, emerging digital technology such as virtual reality (VR) and augmented reality (AR), which involve multisensory (visual, auditory, and haptic) stimulation, is seen as a promising tool to convey vivid information and create immersive experiences, offering a narrative of environmental issues to provoke a more emotionally attached response. Other relevant research also agreed that a multisensory experience provides greater opportunities for encouraging sustainable behavior [ 10 , 94 , 95 ].…”
Section: Discussionmentioning
confidence: 99%
“…The scope of technology-assisted gamified applications discussed in this article includes virtual reality (VR), augmented reality (AR), mobile applications, 360-degree video, and video games. These emerging technologies intervene in gamified applications to provide diverse presentations of ecological scenarios and move towards bringing ecology closer to users through vivid experiences [ 10 ]. In these games, avatars, multiple identities, and the sense of embodiment reshape users’ ecological awareness and paradigms of interaction.…”
Section: Introductionmentioning
confidence: 99%
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“…VR literature primarily concerns itself with the manipulation of technological factors such as; frame rates (Raaen and Kjellmo 2015 ), fields-of-view (Ragan et al 2015 ) and peripheral stimuli (Fröhlich and Wachsmuth 2013 ; Laukkanen, et al 2022 ). Consequently, literature frequently describes how VEs appear to a user, side-lining how it feels to the individual.…”
Section: Introductionmentioning
confidence: 99%
“…Specifically, they can adopt meditation background music in sensory ads that can improve the level of state mindfulness. As technology-enabled sensory marketing is developing [ 58 ], the current study contributes to sensory marketing by exploring the use of mindfulness in sensory advertising on digital platforms.…”
Section: Discussionmentioning
confidence: 99%