2019
DOI: 10.1080/10598650.2019.1635369
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Virtual Visits: Museums Beaming in Live

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Cited by 5 publications
(3 citation statements)
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“…The visitors' experience is recontextualized in the digital environment, with ICTs and web‐based applications allowing people to enter in contact with the cultural heritage, without losing sight of its authenticity (Evrard & Krebs, 2018). The virtualization of the visiting experience is especially attractive for digitally adept people, who perceive peculiar needs and express distinguishing expectations as compared with conventional visitors (Mitchell, 2019). From this standpoint, it is assumed that:Hypothesis The implementation of digital services targeted to virtual visitors increases the museums and cultural institutions' attractiveness .…”
Section: Conceptual Backgroundmentioning
confidence: 99%
“…The visitors' experience is recontextualized in the digital environment, with ICTs and web‐based applications allowing people to enter in contact with the cultural heritage, without losing sight of its authenticity (Evrard & Krebs, 2018). The virtualization of the visiting experience is especially attractive for digitally adept people, who perceive peculiar needs and express distinguishing expectations as compared with conventional visitors (Mitchell, 2019). From this standpoint, it is assumed that:Hypothesis The implementation of digital services targeted to virtual visitors increases the museums and cultural institutions' attractiveness .…”
Section: Conceptual Backgroundmentioning
confidence: 99%
“…The high proportion of participants aged between 18 and 35 is justified by their advanced digital literacy, cognitive flexibility, and active participation in social and cultural activities. As Mitchell highlighted [96], this demographic exhibits a receptive attitude towards emerging technologies and cultural products, demonstrating higher levels of engagement and learning efficiency in virtual environments. Including this group in the sample allows us to gain valuable insights into optimizing the design of virtual museums to align with future trends [97].…”
Section: Participantsmentioning
confidence: 99%
“…While the term "virtual interaction" remains largely absent in the literature, it is used in this research as an overarching term that encompasses digital experiences created for learners to be accessed through digital technologies and that purport to offer educative experiences. As such, keywords and phrasings comprised rural and remote education (Alloway & Dalley-Trim, 2009;Reid, 2017), the use of digital technologies to overcome geographic isolation (Adlington, 2014), digital play (Verenikina & Kervin, 2011), iPads, digital play, and pre-schoolers (2011), virtual play (Burke, 2013), educational virtual reality tools (Pilgrim & Pilgrim, 2016), virtual museums (Mitchell, 2019), and learning worlds (Parsons et al, 2019). Given the focus on experiences accessible for all learners and educators in RRR communities, excluded from this review was research reporting digital interactions during physical visits, adult education, and special needs education (e.g.…”
Section: Identifying Existing Design Principles For Virtual Interacti...mentioning
confidence: 99%