2013
DOI: 10.4101/jvwr.v6i2.7042
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Virtual World Television Products and Practices: Comparing Television Production in Second Life to Traditional Television Production

Abstract: The virtual world Second Life provides for user-generated content creation as a necessary condition for its construction and sustenance.  Throughout the course of designing the world, in individual and collective acts, Second Life users have become television producers.  Their ability to produce content analogous to traditional television indicates how the virtual world is a social medium aligned with the paradigmatic shift from consumption to produsage known as Web 2.0.  Introduced here is a project analyzing… Show more

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Cited by 3 publications
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