2004
DOI: 10.1177/0278364904039610
|View full text |Cite
|
Sign up to set email alerts
|

Visibility-Based Pursuit-Evasion in an Unknown Planar Environment

Abstract: We address an on-line version of the visibility-based pursuit-evasion problem. We take a minimalist approach in modeling the capabilities of a pursuer robot. A point pursuer moves in an unknown, simplyconnected, piecewise-smooth planar environment, and is given the task of locating any unpredictable, moving evaders that have unbounded speed. The evaders are assumed to be points that move continuously. To solve the problem, the pursuer must for each target have an unobstructed view of it at some time during exe… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
73
0

Year Published

2005
2005
2015
2015

Publication Types

Select...
4
3
2

Relationship

1
8

Authors

Journals

citations
Cited by 95 publications
(73 citation statements)
references
References 33 publications
0
73
0
Order By: Relevance
“…In terms of visual events, an strategy should dictate the sequence of inflection rays and bitangent complements to cross in order to clear the whole environment. In [29] a strategy is presented that explicitly avoids some visual events of being triggered to clear an unknown environment. The order of how the visual events should occur also dictates the structure of the "T", "S" and "Z" patterns in [15], in which a 6-state automaton restricted to move along the environment boundary serves as a pursuer.…”
Section: Visibility-based Tasksmentioning
confidence: 99%
“…In terms of visual events, an strategy should dictate the sequence of inflection rays and bitangent complements to cross in order to clear the whole environment. In [29] a strategy is presented that explicitly avoids some visual events of being triggered to clear an unknown environment. The order of how the visual events should occur also dictates the structure of the "T", "S" and "Z" patterns in [15], in which a 6-state automaton restricted to move along the environment boundary serves as a pursuer.…”
Section: Visibility-based Tasksmentioning
confidence: 99%
“…This is indeed the case in all graph searching [2,11,14] or visibility based pursuit evasion [5,7,15]. In the lion-and-the-man game also there are known results that show that multiple lions can capture the man when the man lies inside the convex hull of the lions [10].…”
Section: Introductionmentioning
confidence: 79%
“…, ∞} [13], [8]. Sachs et al present in [12] an online algorithm to solve the visibility-based pursuit-evasion problem for a point pursuer moving in an unknown, simply-connected, piecewise-smooth planar environment. The pursuer is assumed to be equipped only with a sensor that measures depth-discontinuities, and can perform only wall-following or a movements along the perceived depth-discontinuities.…”
Section: Related Workmentioning
confidence: 99%