Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS'94)
DOI: 10.1109/iros.1994.407586
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Vision-based human interface with user-centered frame

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Cited by 11 publications
(11 citation statements)
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“…The assumption holds in 3D space under several restrictions; some of them were noted by Lee and Kunii [59], [60]: The palm must be assumed to be rigid, and the fingers can only have a limited number of DoFs. However, most of the models use only 2D locations of fingertips and the palm [3], [28], [57]. Applications that are concerned with deictic gestures usually use only a single (index) fingertip and some other reference point on the hand or body [36], [57], [73].…”
Section: Appearance-based Modelmentioning
confidence: 99%
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“…The assumption holds in 3D space under several restrictions; some of them were noted by Lee and Kunii [59], [60]: The palm must be assumed to be rigid, and the fingers can only have a limited number of DoFs. However, most of the models use only 2D locations of fingertips and the palm [3], [28], [57]. Applications that are concerned with deictic gestures usually use only a single (index) fingertip and some other reference point on the hand or body [36], [57], [73].…”
Section: Appearance-based Modelmentioning
confidence: 99%
“…Another common solution to the problem is the use of restrictive backgrounds and clothing (uniform black background and long dark sleeves, for example.) Finally, many of the gesture recognition applications resort to the use of uniquely colored gloves or markers on hands/fingers [19], [28], [57], [60], [62]. The use of background restriction or colored gloves makes it possible to localize the hand efficiently and even in real-time, but imposes the obvious restriction on the user and the interface setup.…”
Section: Localizationmentioning
confidence: 99%
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“…Before recognition, the system should be trained with enough data (refer with: Fig. 4) so that a new feature vector can be classified with good accuracy [9]. The most commonly used hand gesture recognition techniques include: template matching, artificial neural network (ANN), hidden Markov model (HMM) and Geometric features based recognition, etc.…”
Section: Classification and Recognitionmentioning
confidence: 99%
“…Ahn [2] have developed augmented interface table using infrared cameras for pervasive environment. Initially researchers have used gloves, color strips or shirt color [3][4][5][6]. Gesture recognition is the phase in which the data analyzed from the visual images of gestures is recognized as a specific gesture.…”
Section: Introductionmentioning
confidence: 99%