Proceedings of the 31th International Conference on Computer Graphics and Vision. Volume 2 2021
DOI: 10.20948/graphicon-2021-3027-211-222
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Visual Analytics Tools for Polycode Stimuli Eye Gaze Tracking in Virtual Reality

Abstract: This paper is devoted to extending the previously created unified pipeline for conducting eye-tracking- based experiments in a virtual reality environment. In the previous work, we proposed using SciVi semantic data mining platform, Unreal Engine and HTC Vive Pro Eye head-mounted display to study reading process in the immersive virtual reality. The currently proposed extension enables to handle so-called polycode stimuli: compound visual objects, which consist of individual parts carrying different semantics … Show more

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Cited by 3 publications
(3 citation statements)
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“…The informants' eye gaze tracks were recorded by an embedded Tobii eye tracker. Each poster was manually segmented into AOIs in the Creative Maps Studio vector editor [9]. Then, the experimental data were analyzed in the SciVi platform using the data mining algorithm shown in Fig.…”
Section: Discussionmentioning
confidence: 99%
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“…The informants' eye gaze tracks were recorded by an embedded Tobii eye tracker. Each poster was manually segmented into AOIs in the Creative Maps Studio vector editor [9]. Then, the experimental data were analyzed in the SciVi platform using the data mining algorithm shown in Fig.…”
Section: Discussionmentioning
confidence: 99%
“…For this, an algorithm suggested by J. Llanes-Jurado et al is used [22]. The "Segmented Map" operator loads the descriptions of AOIs for the visual stimulus in question (the segmentation into AOIs is done in the Creative Maps Studio vector graphics editor as described in [9]). The "Scanpath Merger" operator assembles the fuzzy scanpath according to equations ( 1) and ( 2).…”
Section: Aggregated Scanpath Model Based On Fuzzy Setsmentioning
confidence: 99%
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