2021
DOI: 10.1007/s10055-021-00601-7
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Visual aspect-oriented modeling of explorable extended reality environments

Abstract: The availability of various extended reality (XR) systems for tracking users’ and objects’ behavior opens new opportunities for analyzing users’ and objects’ interactions and autonomous actions. Such analysis can be especially useful and attainable to domain experts when it is based on domain knowledge related to a particular application, liberating the analysts from going into technical details of 3D content. Analysis of XR users’ and objects’ behavior can provide knowledge about the users’ experience, intere… Show more

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Cited by 4 publications
(2 citation statements)
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“…Flotyński [32] proposed a method for visual aspectoriented modeling of explorable XR environments. An explorable XR environment is one in which the behavior of users and 3D objects, including actions and interactions, is tracked and depicted using domain knowledge and visual descriptors.…”
Section: Qiu and Zhangmentioning
confidence: 99%
“…Flotyński [32] proposed a method for visual aspectoriented modeling of explorable XR environments. An explorable XR environment is one in which the behavior of users and 3D objects, including actions and interactions, is tracked and depicted using domain knowledge and visual descriptors.…”
Section: Qiu and Zhangmentioning
confidence: 99%
“…In addition, it reviewed the existing XR development solutions that were limited to 3D representation purposes, and suggested employing ontology approaches in XR scene creation. Flotyński (2022) suggested that semantically configurable XR environments would unlock the possibility to modify XR application states, and launch the environment from an altered state.…”
Section: Introductionmentioning
confidence: 99%