2012 IEEE Symposium on 3D User Interfaces (3DUI) 2012
DOI: 10.1109/3dui.2012.6184182
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Visual interpenetration tradeoffs in whole-hand virtual grasping

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Cited by 24 publications
(17 citation statements)
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“…Users may reduce such problems using "light touch" [8,9]. Visual cues may help a user understand and control this light touch, as suggested by a prior study of two minimal (baseline) approaches [9]. Specifically, allowing visual interpenetration (Figure I, inner hand, IH) produces lighter touch than a visually-constrained virtual hand (outer hand, OH), but users dislike IH.…”
Section: Introductionmentioning
confidence: 92%
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“…Users may reduce such problems using "light touch" [8,9]. Visual cues may help a user understand and control this light touch, as suggested by a prior study of two minimal (baseline) approaches [9]. Specifically, allowing visual interpenetration (Figure I, inner hand, IH) produces lighter touch than a visually-constrained virtual hand (outer hand, OH), but users dislike IH.…”
Section: Introductionmentioning
confidence: 92%
“…Users may reduce such problems using "light touch" [8,9]. Visual cues may help a user understand and control this light touch, as suggested by a prior study of two minimal (baseline) approaches [9].…”
Section: Introductionmentioning
confidence: 95%
“…A simpler approach was proposed in [12], where grasping is simulated without complex physics. Grasping and interpenetration were also the focus of the work in [22].…”
Section: Previous Workmentioning
confidence: 99%
“…In contrast to systems with a restricted workspace, in which the user is sitting [22,10], we target a room-sized environment, and allow the user to walk around the scene while manipulating objects. There are thee main difficulties we discuss below: finger tracking, dynamic constraints between objects and the physics simulation.…”
Section: A Heuristic Approach For Direct Manipulation With Physicsmentioning
confidence: 99%
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