2019
DOI: 10.13187/ejced.2019.1.103
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Visual Literacy and Visualization in Instructional Design and Technology for Learning Environments

Abstract: The purpose of this study is to discuss the effects of visuals, visual literacy, visualization and multimedia design strategies using instructional design (ID) models for developing projects in education and science education, as well as engineering education. This study discusses and presents ways to evaluate visuals, visualization, and virtual technologies (as VR/AR and 2D-3D) in science education and engineering education based on research and foundations of visual learning, visual thinking, and visual comm… Show more

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Cited by 15 publications
(8 citation statements)
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“…Implementing a Virtual Engineering Science Learning Lab (VESLL) has proven to improve student interest and learning experience in STEM education (August et al, 2016). Güney (2019) highlights the relevance of visualization and visual literacy in instructional design for implementing technology in learning environments through a literature review on visual effects, visual literacy, and the design of multimedia instruction. Using a haptic virtual model with visual and tactile sensorimotor interactions may provide students with the opportunity to construct knowledge about submicroscopic phenomena (Schönborn et al, 2011).…”
Section: Virtual and Augmented Reality In Science Educationmentioning
confidence: 99%
See 1 more Smart Citation
“…Implementing a Virtual Engineering Science Learning Lab (VESLL) has proven to improve student interest and learning experience in STEM education (August et al, 2016). Güney (2019) highlights the relevance of visualization and visual literacy in instructional design for implementing technology in learning environments through a literature review on visual effects, visual literacy, and the design of multimedia instruction. Using a haptic virtual model with visual and tactile sensorimotor interactions may provide students with the opportunity to construct knowledge about submicroscopic phenomena (Schönborn et al, 2011).…”
Section: Virtual and Augmented Reality In Science Educationmentioning
confidence: 99%
“…The literature on the use of VR about abilities and attitudes in science students reports improvements in students' achievement, interests and learning experience in STEM education (August et al, 2016;Al-Amri et al, 2020). The relevance of the use of VR to improve certain scientific skills, such as visualization of abstract concepts, has been highlighted by some studies (Güney, 2019;Hite et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…18 The configuration of text and picture together aim to generate the cognitive eye and mind connection. 19 The checklistlike layout of mnemonic and text intends to assist learners with mental organization. 20 The back of the BRAVEST graphic displays a reference list in a visually similar layout citing available resources demonstrating to users the necessary connection between the educational content and evidence-based practice recommendations.…”
Section: Development Of Bravestmentioning
confidence: 99%
“…The use of VR in education also aids in developing spatial and kinesthetic intelligence. Güney (2019) discusses the role of visual literacy and visualization in instructional design, highlighting how VR can help students better understand and retain information through immersive, interactive experiences. This is echoed by Buentello-Montoya, Lomelí-Plascencia et al (2021), who emphasize the role of reality-enhancing technologies in teaching and learning mathematics, particularly in fostering spatial reasoning and problem-solving skills.…”
Section: Developing Spatial and Kinesthetic Intelligence Through Vrmentioning
confidence: 99%