Proceedings of the 2010 Symposium on Eye-Tracking Research &Amp; Applications - ETRA '10 2010
DOI: 10.1145/1743666.1743696
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Visual search in the (un)real world

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Cited by 20 publications
(3 citation statements)
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“…This result is also in line with the better performance seen in a previous study on lightness/color constancy when stimuli were presented in motion [3,4,24,36,37]. A previous study has reported that the visual environments that VR goggles can present are still limited [38]; for example, the field of view is much smaller than that of natural vision at a glance when the head-tracking function is disabled. Considering the integration of lightness information over time [30], the effect of the smooth motion of the image on the HMD screen, generated by the head motions of the viewers, allows the human visual system to access much richer visual information than when using static images on flat computer displays [4][5][6][7][8][14][15][16][17][18][19][20][21][22].…”
Section: Discussionsupporting
confidence: 88%
“…This result is also in line with the better performance seen in a previous study on lightness/color constancy when stimuli were presented in motion [3,4,24,36,37]. A previous study has reported that the visual environments that VR goggles can present are still limited [38]; for example, the field of view is much smaller than that of natural vision at a glance when the head-tracking function is disabled. Considering the integration of lightness information over time [30], the effect of the smooth motion of the image on the HMD screen, generated by the head motions of the viewers, allows the human visual system to access much richer visual information than when using static images on flat computer displays [4][5][6][7][8][14][15][16][17][18][19][20][21][22].…”
Section: Discussionsupporting
confidence: 88%
“…One of the major limitations to our study design is despite the subjects' ability to move their head, the movement is still limited to one plane of motion. With the use of HMD VR goggles, a study in which subjects are free to move in all planes of motion in a 'visual search' task may answer further questions regarding the orienting of attention in realistic scenarios [35,36]. In addition, while the current study attempted to divide the subjects' gaze direction into distinct events, gaze movements in realistic scenarios have been shown to be more complex, with saccade and fixation events constantly interleaving in time [37,38].…”
Section: Limitations/future Directionsmentioning
confidence: 94%
“…In contrast to natural viewing, head-mounted displays limit the user's view. This has been observed to lead to less eye rotation and a comparatively larger contribution of head movement to gaze shifts [Kollenberg et al 2010;Pfeil et al 2018]. For this work, we specifically built on quantitative insight into eye, head and torso coordination from a recent study of gaze shifts in VR [Sidenmark and Gellersen 2019a].…”
Section: Related Workmentioning
confidence: 99%