2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2021
DOI: 10.1109/vrw52623.2021.00125
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Visual Techniques to Reduce Cybersickness in Virtual Reality

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Cited by 15 publications
(7 citation statements)
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“…First, there are studies that have used visual effects. Groth et al (2021) applied peripheral blurring and field-of-view reduction effects to the content to decrease VR sickness and confirmed the effectiveness of this approach from experimental results [7]. Nie et al (2019) applied a dynamically changing blur effect to first-person games and confirmed from experimental results that this approach reduced the level of VR sickness in users [8].…”
Section: Introductionmentioning
confidence: 57%
“…First, there are studies that have used visual effects. Groth et al (2021) applied peripheral blurring and field-of-view reduction effects to the content to decrease VR sickness and confirmed the effectiveness of this approach from experimental results [7]. Nie et al (2019) applied a dynamically changing blur effect to first-person games and confirmed from experimental results that this approach reduced the level of VR sickness in users [8].…”
Section: Introductionmentioning
confidence: 57%
“…To explain: a normal field of view of 96° can be limited to 60° to reduce CS. Various research studies have shown that by restricting the field of view or dynamically controlling the field of view, a significant drop in CS symptoms occurs [ 42 , 62 , 88 , 89 , [92] , [93] , [94] , [95] , 99 ]. Therefore, field of view restriction/control was added as a technique to minimise or prevent CS in the CyPVICS Framework.…”
Section: Discussion: Cypvics Frameworkmentioning
confidence: 99%
“…Our third hypothesis, "H 3 = The perceived cybersickness will vary based on the environment", is supported by our findings, which show a significant difference, as participants in NoGame VR experienced statistically higher symptoms of cybersickness compared to Game VR (according to the SSQ), as described in Section 4.3.2. Several studies suggested that reducing the field of view (FOV) can help alleviate cybersickness symptoms [45][46][47][48]. Although both groups had the same FOV, participants in Game VR had to collect targets (aliens), resulting in focusing their attention on a single object in their central vision.…”
Section: Discussionmentioning
confidence: 99%