2015
DOI: 10.1016/j.chb.2014.09.005
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Visualisation of student learning model in serious games

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Cited by 57 publications
(22 citation statements)
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“…A real-time analytical tool was designed to track the dynamic and transient learning and gameplay progress, by which teachers could keep up with learning progress, provide learning suggestions, and revise teaching goals and progress in time. This tool was positively evaluated and future promulgation was necessary [32]. Besides, effective pedagogical approaches should be carefully integrated into gameplay designs and academic objectives.…”
Section: Development Of Use Of Serious Games In Educationmentioning
confidence: 99%
“…A real-time analytical tool was designed to track the dynamic and transient learning and gameplay progress, by which teachers could keep up with learning progress, provide learning suggestions, and revise teaching goals and progress in time. This tool was positively evaluated and future promulgation was necessary [32]. Besides, effective pedagogical approaches should be carefully integrated into gameplay designs and academic objectives.…”
Section: Development Of Use Of Serious Games In Educationmentioning
confidence: 99%
“… The game-based learning must have fair assessment to measure the learning growth and also to keep track the gameplay because progress provides immediate feedback for teachers for their teaching objective and content which also described by [45] and [77] as well as surprises in the game that could be reason of inspiration for effective use of game also mentioned by [75].…”
Section: Recommendationsmentioning
confidence: 99%
“…Data is used from real gameplays of the CyGaMEs Selene. Minović and Milovanović (2013) and Minović, Milovanović, Šošević, and González (2015) Presents a real-time tracking tool of students learning. The tool is mainly aimed at teachers for real-time reaction but can also be used by the players.…”
Section: Previous Researchmentioning
confidence: 99%