Abstract:The paper considers the case of faceted solids and discusses visualisation of geometric solids in the form of a three-parameter set of points which belongs to a three-dimensional space. To visualize geometric solids, taking advantage of the modern GPU hardware acceleration, the Ray marching method is used. The implementation considers the definition of a signed distance function, which is reduced to the task of determining the set of intersection points of the projection rays with the rendered geometric solid.… Show more
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