2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8798135
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Visualization Techniques for Precise Alignment in VR: A Comparative Study

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Cited by 28 publications
(10 citation statements)
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“…Improving the haptic feedback might lead to even improved reliability of VRbased measures in future. In this preliminary study, only claims for orbitary scenarios were raised and similar research alignment tasks have resulted in comparable performance 37 . Nevertheless, it can be mentioned that the discussed VR application only constitutes a platform for any kind of clinical or research 3D data.…”
Section: Discussionmentioning
confidence: 99%
“…Improving the haptic feedback might lead to even improved reliability of VRbased measures in future. In this preliminary study, only claims for orbitary scenarios were raised and similar research alignment tasks have resulted in comparable performance 37 . Nevertheless, it can be mentioned that the discussed VR application only constitutes a platform for any kind of clinical or research 3D data.…”
Section: Discussionmentioning
confidence: 99%
“…As such, we are investigating various rendering techniques to optimize holographic alignment similar to studies previously done in VR. 37 We are also working to better understand the vergence-accommodation conflict whereby holograms are always accommodated (or focused) at a fixed distance due to the nature of the display system but visualized at a variety of distances based on the position of the user. 38 The convergence of two eyes toward the display point conflicts with the accommodation of each individual eye, which seeks to minimize blur at the focal point through lens adjustment.…”
Section: Discussionmentioning
confidence: 99%
“…Much of the work focuses on better understanding factors related to the visual perception and interpretation of holograms. As such, we are investigating various rendering techniques to optimize holographic alignment similar to studies previously done in VR 37 . We are also working to better understand the vergence‐accommodation conflict whereby holograms are always accommodated (or focused) at a fixed distance due to the nature of the display system but visualized at a variety of distances based on the position of the user 38 .…”
Section: Discussionmentioning
confidence: 99%
“…To help with the alignment task, the surgeon could furthermore choose between four different shaders. The shaders were adapted from Gomez at al 26 and included an opaque shader, a transparent shader, a wireframe shader, and the Fresnel shader which rendered areas of strong curvature in the object, and an outline shader which rendered the object outline ( Fig. 4 ).…”
Section: Methodsmentioning
confidence: 99%