2019
DOI: 10.1007/s10055-019-00390-0
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Visuomotor adaptation to excessive visual displacement in video see-through HMDs

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Cited by 9 publications
(4 citation statements)
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“…A previous study reported a similar result (Schorer et al 2012). Although visual displacement problems are caused by the distance between a front-mounted camera and the human eye inducing visuomotor performance deterioration (Lee and Park 2020), our apparatus is designed to suppress this problem by matching the positions of the camera and the eyes. Therefore, this nding could be explained by two factors.…”
Section: Discussionsupporting
confidence: 61%
See 1 more Smart Citation
“…A previous study reported a similar result (Schorer et al 2012). Although visual displacement problems are caused by the distance between a front-mounted camera and the human eye inducing visuomotor performance deterioration (Lee and Park 2020), our apparatus is designed to suppress this problem by matching the positions of the camera and the eyes. Therefore, this nding could be explained by two factors.…”
Section: Discussionsupporting
confidence: 61%
“…In contrast, the 3PP group showed almost the same performance before and after the HMD intervention. This effect was not caused by simple visual displacement, because it was reported that a large amount of visual displacement induced a greater decrease in adaptation magnitude but showed a larger after effect (Lee and Park 2020). Thus, while the 1PP HMD practice task affected real-world performance, the 3PP task did not.…”
Section: Discussionmentioning
confidence: 77%
“…Their studies showed significant reduction in accuracy in visuo-motor tasks when the head-mounted camera and display were in use necessitating adaptation. Further reports from [13] and [14] on the effect of camera height and depth displacements on eye-hand coordination and eye-foot coordination tasks with stereoscopic seethrough head-mounted displays have shown that larger camera displacements produced larger errors and require longer adaptation times. In sighted humans, three parameters are known to contribute to encoding the position of a target into the egocentric frame of reference: (i) retinally coded position of the target (or retinotopic position of the object), (ii) gaze position and, (iii) position of the head with reference to body axis [15].…”
Section: Background and Related Work 21 External Image Capture And Eg...mentioning
confidence: 99%
“…Although there are several findings showing that sensorimotor adaptation occurs using video see-through HMDs or virtual environments (Biocca and Rolland 1998;Bruggeman et al 2007;Groen and Werkhoven 1998;Hartman 2018;Lee and Park 2020;Littman 2009Littman , 2011Maksimovic et al 2020), it is not yet clear whether the same processes as in prism glasses are involved. The question of whether prism adaptation can be fully transferred to VR is important for several reasons: First, VR as a research tool can be used to investigate further sensorimotor adaptation, because it offers the possibility for complex, but simultaneously controlled environments (Bohil et al 2011).…”
Section: Introductionmentioning
confidence: 99%