2024
DOI: 10.12688/openreseurope.17177.1
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Vitality structures in ‘addictive’ game design

Veli-Matti Karhulahti

Abstract: For decades, research on technology use and mental health has been based on the assumption that identifiable structures of ‘design’ are psychologically relevant for their users. This has been central especially for the nosological emergence of ‘behavioural addictions’, which currently involve two formal diagnoses involving technology: problems related to playing gambling games (gambling disorder) and videogames (gaming disorder). Alas, the research on identifying ‘addictive’ design structures has suffered from… Show more

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