“…These reviewed programs based on intervention type are (1) Reading; Cognitive Skill (Keung & Ho, 2009), massive multiplayer online role-playing game (MMORPG) (Suh, Kimt, & Kim, 2010), Curriculum (Kasapo, 2010), Overlapping Waves Model (Lindberg et al, 2011), Scaffolding (Royanto, 2012), Discourse Skills (Yeung, Ho, Chan, Chung, & Wong, 2013), Technology (Jamshidifarsani, Garbaya, Lim, Blazevic, & James, 2018), e-book based detection system (P. Lin, Su, & Huang, 2018), two flashcard-based (Klingbeil, January, & Ardoin, 2019), Morphological awareness (Robertson & Deacon, 2019) and Nonsense Word Fluency (NWF) & Oral Reading Fluency (DORF) (Council, Gardner, Cartledge, & Alana, 2019). (2) Vocabulary; Reading Development (Verhoeven, Leeuwe, & Vermeer, 2011), PBL and non-PBL (L. fang Lin, 2015), Media Type (Silverman et al, 2018), autonomy and collaboration (Tseng, Liou, & Chu, 2019), and Games "PowPow (Andreani & Ying, 2019). 3Writing; massive multiplayer online role-playing game (Suh et al, 2010), Curriculum (Kasapo, 2010), Genre-based approach (Oliveira & Lan, 2014), and Situated Language learning (Hwang, Chen, Shadiev, Huang, & Chen, 2014).…”