2012
DOI: 10.1007/978-3-642-33463-4_16
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Volumetric Real-Time Particle-Based Representation of Large Unstructured Tetrahedral Polygon Meshes

Abstract: Abstract. In this paper we propose a particle-based volume rendering approach for unstructured, three-dimensional, tetrahedral polygon meshes. We stochastically generate millions of particles per second and project them on the screen in real-time. In contrast to previous rendering techniques of tetrahedral volume meshes, our method does not need a prior depth sorting of geometry. Instead, the rendered image is generated by choosing particles closest to the camera. Furthermore, we use spatial superimposing. Eac… Show more

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