2022
DOI: 10.4218/etrij.2021-0300
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Voxel‐wise UV parameterization and view‐dependent texture synthesis for immersive rendering of truncated signed distance field scene model

Abstract: In this paper, we introduced a novel voxel-wise UV parameterization and view-dependent texture synthesis for the immersive rendering of a truncated signed distance field (TSDF) scene model. The proposed UV parameterization delegates a precomputed UV map to each voxel using the UV map lookup

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Cited by 6 publications
(2 citation statements)
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“…A. Experiment Setup 1) Evaluation Datasets: The experiments in this paper were conducted using the Painter, Frog, Carpark, and Kitchen scene datasets from the MPEG-I test materials [55], the Fountain dataset from [56], and the Hotel dataset from [11]. These datasets include multiview RGB-D sequences and camera parameters.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…A. Experiment Setup 1) Evaluation Datasets: The experiments in this paper were conducted using the Painter, Frog, Carpark, and Kitchen scene datasets from the MPEG-I test materials [55], the Fountain dataset from [56], and the Hotel dataset from [11]. These datasets include multiview RGB-D sequences and camera parameters.…”
Section: Resultsmentioning
confidence: 99%
“…The mesh surface can be painted by directly assigning a single color for each vertex and interpolating vertex colors across the 3D surface. However, yet another texturing method called UV mapping can be used for a better visual quality [11].…”
Section: Introductionmentioning
confidence: 99%