2021
DOI: 10.1109/access.2021.3076488
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Voxelvideos for Entertainment, Education, and Training

Abstract: Volumetric videos allow for a true three-dimensional experience where users can freely choose their viewing angles and be actually immersed in a video clip. High quality video productions are gaining attention and first volumetric video recordings are commercially provided at select places. Unfortunately, the production process is very time, labour, and technology-resource intensive, which requires specialist hardware, software, and production experts. A "youtube-like" production, distribution, and experience … Show more

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Cited by 10 publications
(2 citation statements)
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“…Reconstruction of sensor data in the remote user environment can be achieved by rendering voxels on HMDs as encouraged by Regenbrecht et al, who also demonstrated real-time applications [76]. This approach has also been used to playback immersive 3D videos [75] or for interacting with reconstructed environments [53]. Schlagowski et al proposed a similar reconstruction of 3D sensor data as an overlay for pass-through AR based on their findings from interviewing musicians in focus groups [82].…”
Section: Mixed Reality and Music Collaborationmentioning
confidence: 99%
“…Reconstruction of sensor data in the remote user environment can be achieved by rendering voxels on HMDs as encouraged by Regenbrecht et al, who also demonstrated real-time applications [76]. This approach has also been used to playback immersive 3D videos [75] or for interacting with reconstructed environments [53]. Schlagowski et al proposed a similar reconstruction of 3D sensor data as an overlay for pass-through AR based on their findings from interviewing musicians in focus groups [82].…”
Section: Mixed Reality and Music Collaborationmentioning
confidence: 99%
“…These voxelvideos (c.f. Regenbrecht et al, 2021) allow for a coarse "holographic" in-space visualisation of a storyteller, including a spatial audio rendering, with the aim of giving the impression of a person being co-present in the same space with the user.…”
Section: Virtual Wharenuimentioning
confidence: 99%