2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8798005
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VR-based Batter Training System with Motion Sensing and Performance Visualization

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Cited by 16 publications
(4 citation statements)
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“…The only difference would be that an arrow head is added. Images from [9], [55], [20], [77], [75], [28], [73], [16], [79], [50], [10], [68], [13].…”
Section: J) Arrowsmentioning
confidence: 99%
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“…The only difference would be that an arrow head is added. Images from [9], [55], [20], [77], [75], [28], [73], [16], [79], [50], [10], [68], [13].…”
Section: J) Arrowsmentioning
confidence: 99%
“…This classical visualization of numerical data provides a detailed but abstract way to present movement information and correction cues to the user or instructor. As an example, Takahashi et al [68] visualize the velocity of various joints and a ball to evaluate a baseball bat swing.…”
Section: L) Graphsmentioning
confidence: 99%
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“…Personalisation is particularly important in sports where training plans and interventions are optimised for a specific athlete by considering the individual preferences and needs of the athletes together with the coaches' opinions (Hardy et al., 2015). Similarly, the increased availability of smart sensing devices has facilitated the development of learning technologies that can personalise learning by monitoring and assisting learners according to their individual goals and progress, in various scenarios (Di Mitri et al., 2018), including sports like baseball (Takahashi et al., 2019), martial arts (Chou et al., 2019) and table tennis (Mat Sanusi et al., 2021). The emergence of smart sensing learning technologies led to general approaches such as the multimodal learning experience (MLX).…”
Section: Introductionmentioning
confidence: 99%