2018
DOI: 10.1002/cae.21915
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VR‐embedded BIM immersive system for QS engineering education

Abstract: Information communications technology (ICT) has been implemented in the construction sector but there is not yet any immersive system to integrate virtual reality (VR) and building information modeling (BIM) for quantity surveying (QS) practice and education. Aiming to develop a VR‐embedded BIM immersive system for quantity surveying practice and education, experiments using Autodesk Revit 2016, Autodesk 3ds Max Design 2015, and Unity were conducted in this study. The developed VR‐embedded BIM immersive system… Show more

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Cited by 55 publications
(29 citation statements)
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“…50 It can also be used as a verification and measurement tool during the occupancy period and provide a strong dynamic monitoring tool combined with the information communication technology (ICT) tools. [51][52][53][54][55][56] Seven-dimensional (7D) BIM is generally used for facility management throughout the operation and maintenance period. The development of the 7D BIM is highly effective for asset management throughout the building life cycle.…”
Section: Bim-based Building Design Proceduresmentioning
confidence: 99%
“…50 It can also be used as a verification and measurement tool during the occupancy period and provide a strong dynamic monitoring tool combined with the information communication technology (ICT) tools. [51][52][53][54][55][56] Seven-dimensional (7D) BIM is generally used for facility management throughout the operation and maintenance period. The development of the 7D BIM is highly effective for asset management throughout the building life cycle.…”
Section: Bim-based Building Design Proceduresmentioning
confidence: 99%
“…There is no lack of literature on the use of VR in construction professional training. Through a comprehensive review, Wang et al (2018) (Meža et al 2014). While it relies on the users' spatial perception abilities, the movement of 'walkthrough' in the non-immersive system was controlled by mouse and keyboard (Wang et al 2018).…”
Section: Development Of Framework To Institutionalize Vr-based Construction Professional Trainingmentioning
confidence: 99%
“…Through a comprehensive review, Wang et al (2018) (Meža et al 2014). While it relies on the users' spatial perception abilities, the movement of 'walkthrough' in the non-immersive system was controlled by mouse and keyboard (Wang et al 2018). Immersive VR techniques emphasize providing users access to an animated environment.…”
Section: Development Of Framework To Institutionalize Vr-based Construction Professional Trainingmentioning
confidence: 99%
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“…This method however only allows for importing the elements' geometry into the gaming engine platform, while texture information is lost. A more common approach is to import or link the Autodesk Revit model into another Autodesk software package: Autodesk 3ds Max and then saving the model as a *.max file so it can be imported into a gaming engine environment (Johansson, 2016, Motamedi et al, 2017, Wang et al, 2018. Alongside these conversion options, our work presents several others.…”
Section: Related Workmentioning
confidence: 99%