1999
DOI: 10.1089/cpb.1999.2.567
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VR for the Elderly: Quantitative and Qualitative Differences in Performance with a Driving Simulator

Abstract: This article presents an analysis of age differences in virtual reality (VR) use. One hundred forty-eight users, grouped by age and balanced by gender, answered questionnaires about their driving, educational, and medical histories, as well as their experience with computers. Participants then completed a driving assessment in a low-cost, PC-based virtual environment known as DriVR. Dependent measures included both automatic and observer recorded quantitative measures of driving performance, as well as partici… Show more

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Cited by 36 publications
(28 citation statements)
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“…2 Simulation sickness is described as nausea, sweating or dizziness persisting during a driving session. There is different data on frequency of occurrence ranging from 9 % to 37 % depending on age as it occurs more likely in the elderly 8,9,10 . Thorough preparation with practice drives long enough for each individual for proper adjustment reduce the chance of simulation sickness.…”
Section: Representative Resultsmentioning
confidence: 99%
“…2 Simulation sickness is described as nausea, sweating or dizziness persisting during a driving session. There is different data on frequency of occurrence ranging from 9 % to 37 % depending on age as it occurs more likely in the elderly 8,9,10 . Thorough preparation with practice drives long enough for each individual for proper adjustment reduce the chance of simulation sickness.…”
Section: Representative Resultsmentioning
confidence: 99%
“…Interaction in immersive VR systems has been found to be feasible for older users when using a driving simulator to assess the driving capabilities of people who have suffered head injuries (Liu et al, 1999). Ousland and Turcato (1999) identified a negative correlation between age and navigation performance in a study of the usability of desktop collaborative VEs, finding that younger users performed better than older users.…”
Section: The Effect Of Agementioning
confidence: 99%
“…Their occurrence could seriously hamper the applicability of VR technology in populations that are sensitive to these symptoms. A few studies have found more frequent cybersickness symptoms in older adults relative to younger ones, although the reported difference appears to be of a relatively small magnitude (Arns & Cerney, 2005;Liu, Watson, & Miyazaki, 1999). However, a more recent study reported no increase in cybersickness symptoms following immersion in older adults (Benoit et al, 2015).…”
mentioning
confidence: 96%