2021
DOI: 10.1080/01691864.2021.1928551
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VR platform enabling crowdsourcing of embodied HRI experiments – case study of online robot competition

Abstract: The COVID-19 pandemic has made it difficult to conduct research involving human-robot interactions (HRIs). As a result, many robot competitions have been canceled in the past year. To address this problem, we propose a cloud-based VR platform for the crowdsourcing of embodied cognition with multiple human users and a virtual robot. The feasibility of the platform is evaluated from the latency of the interactive events and the motions of avatars, based on the number of users logging in to the VR scene and the d… Show more

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Cited by 10 publications
(3 citation statements)
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“…Examples include a 'VRChat' [72] application able to implement collaborative VR user studies and future use could allow the co-design of digital resources with VR headset crowds [73]. Additionally, [77] created a cloud-based VR platform that enables crowdsourcing of HRI experiments, and initially tested in a competition where users interacted with a virtual robot through VR devices and the Internet.…”
Section: Crowdsource Resource Designmentioning
confidence: 99%
“…Examples include a 'VRChat' [72] application able to implement collaborative VR user studies and future use could allow the co-design of digital resources with VR headset crowds [73]. Additionally, [77] created a cloud-based VR platform that enables crowdsourcing of HRI experiments, and initially tested in a competition where users interacted with a virtual robot through VR devices and the Internet.…”
Section: Crowdsource Resource Designmentioning
confidence: 99%
“…Consequently, many robot competitions have been canceled in the past year. To address this challenge, we organized an online and virtual robot competition 5 based on the SIGVerse system in 2020 (Inamura et al, 2021).…”
Section: Competition On a Cloud Systemmentioning
confidence: 99%
“…The core idea was to utilize a multi user collaborative work environment, collaborative platform, and well visible tasks for training, and to make judgments on problems by obtaining relevant information. Multiple different functional modules were used in virtual scenes to achieve interactive behavior [3][4]. This article adopted intelligent perception and DL technology to design intelligent interaction on the VR platform.…”
Section: Introductionmentioning
confidence: 99%