2019
DOI: 10.1016/j.ifacol.2019.12.110
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VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation

Abstract: In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we present the results of the workshops and offer considerations and recommendations for organizing opportunities for end users, in this case older adults, to directly engage in co-creation of cutting-edge ICT solutions. These include co-designing interfaces and interaction sche… Show more

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Cited by 23 publications
(23 citation statements)
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“…Patients respond best to healthcare treatments when an effective therapeutic relationship has been established, and there is no reason VR treatment should be any different. A recent study examined the experience of elderly participants involved in a participatory design process; that is, including participants in all stages of virtual environment design (Kopeć et al, 2019), with the results suggesting that such a process may be useful to combat these fears and significantly enhance the patient experience. In our experience, once a potential rejection is overcome, older participants commonly enjoy using VR and they are enthusiastic subjectsas most naïve VR patients are-both for experiments and for therapeutic interventions.…”
Section: Technophobic Patientsmentioning
confidence: 99%
“…Patients respond best to healthcare treatments when an effective therapeutic relationship has been established, and there is no reason VR treatment should be any different. A recent study examined the experience of elderly participants involved in a participatory design process; that is, including participants in all stages of virtual environment design (Kopeć et al, 2019), with the results suggesting that such a process may be useful to combat these fears and significantly enhance the patient experience. In our experience, once a potential rejection is overcome, older participants commonly enjoy using VR and they are enthusiastic subjectsas most naïve VR patients are-both for experiments and for therapeutic interventions.…”
Section: Technophobic Patientsmentioning
confidence: 99%
“…I think the software was easy to use. 4. I think that I would need the support of a technical person to be able to use this software.…”
Section: Resultsmentioning
confidence: 99%
“…Augmented Reality (AR) and Virtual Reality (VR) has been applied to many applications such as education [1], business [2], medical [3], art [4], and tourism [5]. In Indonesia, AR and VR technology is still rarely used even though any potential objects can be extracted.…”
Section: Introductionmentioning
confidence: 99%
“…Environment design is another critical factor impacting user experience and immersion. While environment reproduction might be impossible in derivative works, or when the environment was co-designed in participatory studies [13], it is important convey enough detail to encourage other researchers to refer to our work, or to become a source of inspiration for them. Sufficient reporting should include:…”
Section: What Factors Matter and Whymentioning
confidence: 99%