Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology 2016
DOI: 10.1145/2993369.2993404
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Cited by 18 publications
(5 citation statements)
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“…Even more so, new hardware is continuously being developed and companies are introducing tactile gloves and even haptic full body suits [27,47]. In the present study, we used the Oculus Rift controllers, which can provide participants with (vibrotactile) haptic feedback [17].…”
Section: Stimulus Materials and Apparatusmentioning
confidence: 99%
“…Even more so, new hardware is continuously being developed and companies are introducing tactile gloves and even haptic full body suits [27,47]. In the present study, we used the Oculus Rift controllers, which can provide participants with (vibrotactile) haptic feedback [17].…”
Section: Stimulus Materials and Apparatusmentioning
confidence: 99%
“…Researchers employed robot arms [2], airflow [19,53], water streams [25], exoskeletons [18], and pneumatics [10] for haptic feedback. Tactile feedback was explored at different parts of the body, such as at the feet [41,48,49], back [26], fingertips [50], hands [54], and arm [37]. Some works looked into leveraging human workers to provide haptic feedback; "Turkers" manually lifted, tilted, and pushed the user's limbs or torso for haptic feedback [5], or placed walls and doors around the user to produce haptic sensations [8].…”
Section: Haptic Feedback In Vrmentioning
confidence: 99%
“…Cutscenes have been limited mainly to visual, auditory and simple tactile feedback. While research brought forth a plethora of novel haptic feedback concepts for VR [11,20,24,26], haptic feedback for non-interactive experiences in immersive environments, such as VR game cutscenes and 360 degree videos, is underinvestigated. Cutscenes are a) shorter and can benefit from focused immersive experiences, and b) non-interactive, thus less immersive by design, which means they can benefit from improved immersion.…”
Section: Introductionmentioning
confidence: 99%
“…The KOR-FX haptic vest recreates a reduced version of bullet impact [24]. Disney Research's haptic chair does not reproduce the sensation of driving, but its vibrotactile actuators can influence and possibly supplement the spatial awareness of the player [25].…”
Section: Haptic Interface Designmentioning
confidence: 99%