“…Ronan Boulic, Swiss Federal Institute of Technology Lausanne, Switzerland recent works that have explored cybersickness in a VR gaming context (e.g., Monteiro et al (2018Monteiro et al ( , 2020; Chen et al (2022); Wang et al (2022b)) but not as many as in other contexts, making the paper by Teixeira et al's paper an important contribution to the topic of cybersickness in different VR environments. As the level of difficulty and challenge is a topic inherently linked to games, it is important to note that the difficulty of a task can affect the level of discomfort in VR.…”