2022
DOI: 10.48550/arxiv.2205.07041
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VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames

Abstract: Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particularly in gaming. It can induce strong discomfort and impair players' immersion, performance, and enjoyment. Researchers have explored techniques to mitigate SS. While these techniques have been shown to help lessen SS, they may not be applicable to games because they cannot be easily integrated into various types of games without impac… Show more

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“…Ronan Boulic, Swiss Federal Institute of Technology Lausanne, Switzerland recent works that have explored cybersickness in a VR gaming context (e.g., Monteiro et al (2018Monteiro et al ( , 2020; Chen et al (2022); Wang et al (2022b)) but not as many as in other contexts, making the paper by Teixeira et al's paper an important contribution to the topic of cybersickness in different VR environments. As the level of difficulty and challenge is a topic inherently linked to games, it is important to note that the difficulty of a task can affect the level of discomfort in VR.…”
Section: Open Access Edited and Reviewed Bymentioning
confidence: 99%
“…Ronan Boulic, Swiss Federal Institute of Technology Lausanne, Switzerland recent works that have explored cybersickness in a VR gaming context (e.g., Monteiro et al (2018Monteiro et al ( , 2020; Chen et al (2022); Wang et al (2022b)) but not as many as in other contexts, making the paper by Teixeira et al's paper an important contribution to the topic of cybersickness in different VR environments. As the level of difficulty and challenge is a topic inherently linked to games, it is important to note that the difficulty of a task can affect the level of discomfort in VR.…”
Section: Open Access Edited and Reviewed Bymentioning
confidence: 99%