2022
DOI: 10.1007/s40031-022-00799-3
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Walk-Through MR World Approach for Students Using Mixed Reality

Abstract: Knowledge is prodigious, and learning has no boundary. The curiosity of the one to learn, discover and invent decides the future of the world. Educational Institutions’ main objective is to provide qualitative knowledge to the students and supporting tools used for learning play a major role. The conventional education system is arduous to be used in the current situation of the global pandemic of COVID-19. New methods and tools are required to make learning and imparting knowledge more effective. Applications… Show more

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“…Still, high-quality content that implements the environment required by users with high performance is a reality that is insufficient compared to market demand [19][20][21]. Therefore, it is necessary to reduce the gap between hardware production technology and software production technology, an existing problem, through research on content development methods based on VR, AR, and MR technologies [22,23]. This process requires research to establish a standard for developing highquality content.…”
Section: Industrial Application Of Metaverse and Web-based Platformsmentioning
confidence: 99%
“…Still, high-quality content that implements the environment required by users with high performance is a reality that is insufficient compared to market demand [19][20][21]. Therefore, it is necessary to reduce the gap between hardware production technology and software production technology, an existing problem, through research on content development methods based on VR, AR, and MR technologies [22,23]. This process requires research to establish a standard for developing highquality content.…”
Section: Industrial Application Of Metaverse and Web-based Platformsmentioning
confidence: 99%