2013
DOI: 10.1177/1541931213571328
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Walk-Up Acceptability vs. Real Usability? Designing User Interfaces for the Gaming Culture

Abstract: While a good user interface is often defined as one which is immediately intuitive to use, this assumption can be dangerously applied. Designers of web pages know that if they don't get a user's interest in a few seconds, then the user will exit the site and navigate elsewhere. The gaming enthusiasts will reject a game if they cannot learn to play it in a few minutes. These types of applications require different design attributes than an application that will be used for hours by a trained employee or special… Show more

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Cited by 1 publication
(1 citation statement)
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“…While this approach is not recommended by UI professionals, it will simply not work for military gaming simulations, as user feedback is commonly collected and acted upon by the Army. A poorly designed game interface will cause loss of user interest, resulting in game rejection (Steinberg and Blume 2013). For the Army, and in general, there is an additional financial cost incurred once resources are expended to correct poor design.…”
Section: Introductionmentioning
confidence: 99%
“…While this approach is not recommended by UI professionals, it will simply not work for military gaming simulations, as user feedback is commonly collected and acted upon by the Army. A poorly designed game interface will cause loss of user interest, resulting in game rejection (Steinberg and Blume 2013). For the Army, and in general, there is an additional financial cost incurred once resources are expended to correct poor design.…”
Section: Introductionmentioning
confidence: 99%