Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '99 1999
DOI: 10.1145/311535.311589
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Walking > walking-in-place > flying, in virtual environments

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Cited by 790 publications
(472 citation statements)
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“…Moreover, the forward viewpoint movement is updated only one time for each step by one predefined length. User testing with this system revealed that WIP can increase presence compared to classical joystick-based interaction [7], which is similar to the conclusion reached by Razzaque et al [9]. In that study, it was suggested that WIP might also increase cybersickness [7].…”
Section: Related Worksupporting
confidence: 85%
“…Moreover, the forward viewpoint movement is updated only one time for each step by one predefined length. User testing with this system revealed that WIP can increase presence compared to classical joystick-based interaction [7], which is similar to the conclusion reached by Razzaque et al [9]. In that study, it was suggested that WIP might also increase cybersickness [7].…”
Section: Related Worksupporting
confidence: 85%
“…However, true physical locomotion, like walking and running, is a compelling feature in training environments because there is a direct correspondence to the locomotion and physical coordination required in real world tasks. Furthermore, true physical locomotion can provide better spatial cognition since it provides spatial cues missing from simulated movement techniques [13].…”
Section: Previous Workmentioning
confidence: 99%
“…Spatial cognition and other processes of understanding an environment are weakened when only virtual locomotion is provided (i.e. through a joystick or button press) [13].…”
Section: Stretching Space In Virtual Environmentsmentioning
confidence: 99%
“…In [26], the authors studied the sense of presence of subjects immersed in a virtual environment during a real walking, a virtual walking (walking-in-place), and a virtual flying too.…”
Section: Related Workmentioning
confidence: 99%