2021
DOI: 10.3390/sym13122282
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Walking Practice Combined with Virtual Reality Contributes to Early Acquisition of Symmetry Prosthetic Walking: An Experimental Study Using Simulated Prosthesis

Abstract: Virtual reality (VR)-based rehabilitation has been used in lower limb amputees; however, the extent to which VR is effective in reacquiring symmetrical gait in lower limb amputees is unclear. The purpose of this study was to confirm whether a VR intervention is effective in obtaining a simulated prosthetic gait. The participants were 24 healthy males who had never worn a simulated prosthesis. They were divided into three groups: VR, tablet, and control groups. The intervention consisted of 5 min of in situ ste… Show more

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Cited by 4 publications
(2 citation statements)
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“…In recent years, VR technology, as a frontier technology in rehabilitation medicine, has shown great advantages and is more widely used in multiple fields, such as neurological rehabilitation, pediatric rehabilitation, orthopedic rehabilitation, etc. For example, the use of a commercial wearable head-mounted display (HMD) and selected VR motion games for Parkinson's disease to maintain physical and functional abilities has shown good disease management effects [2]; a VR-based interactive cognitive training (VICT) system shows good effects for cognitive rehabilitation of traumatic brain injury (TBI) in children [3]; VR technology can also be combined with existing rehabilitation methods, such as walking exercises combined with virtual reality, which can improve gait and balance problems more significantly [4].…”
Section: Introductionmentioning
confidence: 99%
“…In recent years, VR technology, as a frontier technology in rehabilitation medicine, has shown great advantages and is more widely used in multiple fields, such as neurological rehabilitation, pediatric rehabilitation, orthopedic rehabilitation, etc. For example, the use of a commercial wearable head-mounted display (HMD) and selected VR motion games for Parkinson's disease to maintain physical and functional abilities has shown good disease management effects [2]; a VR-based interactive cognitive training (VICT) system shows good effects for cognitive rehabilitation of traumatic brain injury (TBI) in children [3]; VR technology can also be combined with existing rehabilitation methods, such as walking exercises combined with virtual reality, which can improve gait and balance problems more significantly [4].…”
Section: Introductionmentioning
confidence: 99%
“…In recent years, VR technology, as a frontier technology in rehabilitation medicine, has shown great advantages and is increasingly used in multiple fields, such as neurological rehabilitation, pediatric rehabilitation, orthopedic rehabilitation, etc. For example, the use of a commercial wearable head-mounted display (HMD) and selected VR motion games for Parkinson's disease to maintain physical and functional abilities has shown good disease-management effects [2]; a VR-based interactive cognitive training (VICT) system shows good effects on the cognitive rehabilitation of traumatic brain injury (TBI) in children [3]; and VR technology can also be combined with existing rehabilitation methods, such as walking exercises combined with virtual reality, which can improve gait and balance problems significantly [4].…”
Section: Introductionmentioning
confidence: 99%