1995
DOI: 10.1111/j.1542-734x.1995.00019.x
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War as Popular Culture: The Gulf Conflict and the Technology of Illusionary Entertainment

Abstract: where he teaches international communication and media and popular culture.

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Cited by 6 publications
(3 citation statements)
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“…As part of a broader framework, Dyer-Witheford and de Peuter understand the banalization of warfare as allowing military actions to become part of the culture of everyday life, and ''the long-standing interaction of video game culture and the military apparatus is a component in this process of banalization of war'' (2009, p. 100). As video games make ever more heightened claims to the realism of the wars they depict, real wars come to look ever more like video games through radar screens, infrared, and the ''Nintendo War'' footage of CNN (Ebo, 1995;Stahl, 2010). As Der Derian notes: ''with the virtualization of violence comes the disappearance of war as we have known it '' (2009, p. 121).…”
Section: Games Versus Simulationsmentioning
confidence: 99%
“…As part of a broader framework, Dyer-Witheford and de Peuter understand the banalization of warfare as allowing military actions to become part of the culture of everyday life, and ''the long-standing interaction of video game culture and the military apparatus is a component in this process of banalization of war'' (2009, p. 100). As video games make ever more heightened claims to the realism of the wars they depict, real wars come to look ever more like video games through radar screens, infrared, and the ''Nintendo War'' footage of CNN (Ebo, 1995;Stahl, 2010). As Der Derian notes: ''with the virtualization of violence comes the disappearance of war as we have known it '' (2009, p. 121).…”
Section: Games Versus Simulationsmentioning
confidence: 99%
“…Andrew Bacevitch trouve dans cette unanimité la marque d'un « nouveau militarisme américain », fondé sur une conception de la guerre « faussée, dangereuse et irréfléchie », dans laquelle les victimes civiles sont totalement occultées par l'image d'une guerre technologique et propre (2005 : ix). Mia Consalvo (2003) et Bosah Ebo (1995, qui étudient la repré-sentation des technologies militaires dans les récits de guerre vidéoludiques, y voient également une manière d'aseptiser l'image des conflits armés.…”
Section: Réalisme Graphique Et Mirage Technologiqueunclassified
“…As computer simulations and film editing became increasingly sophisticated, government reports could be augmented by graphics to support administration policy. Ebo (1995) describes how computer simulations during the Persian Gulf War allowed the Bush administration to convince the public that 'smart bombs' were actually more accurate than they proved to be in avoiding civilian targets. He notes how such simulations project a 'video game' version of war as popular entertainment.…”
Section: Changing Market Rewards and The Trend Towards Tabloid Journalismmentioning
confidence: 99%