Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2013
DOI: 10.1145/2448196.2448243
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Warping virtual space for low-cost haptic feedback

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Cited by 7 publications
(2 citation statements)
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“…However most of visuo-haptic illusions deceive proprioception by introducing a difference between the movements of the real body and those of the corresponding virtual avatar. This can alter the perception of an object's weight [13,28,53], the number of physical objects in the scene [3,8,34], or the stiffness of a spring [39]. For instance, the technique of "Hand Redirection" [3,8,33] introduces a gradual offset between a user's real hand and their virtual avatar during a movement.…”
Section: Visuo-haptic Illusions In Virtual Realitymentioning
confidence: 99%
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“…However most of visuo-haptic illusions deceive proprioception by introducing a difference between the movements of the real body and those of the corresponding virtual avatar. This can alter the perception of an object's weight [13,28,53], the number of physical objects in the scene [3,8,34], or the stiffness of a spring [39]. For instance, the technique of "Hand Redirection" [3,8,33] introduces a gradual offset between a user's real hand and their virtual avatar during a movement.…”
Section: Visuo-haptic Illusions In Virtual Realitymentioning
confidence: 99%
“…This offset is continuously corrected, resulting in a change in the real hand's trajectory. In extreme cases, the user's hand can be redirected toward a single physical object when moving towards different virtual objects [3,8,34]. In this article we focus on the study of visuo-haptic illusion that involve a shift between the real hand (proprioceptive perception) and the virtual hand (visual perception).…”
Section: Visuo-haptic Illusions In Virtual Realitymentioning
confidence: 99%