2021
DOI: 10.1016/j.compedu.2020.104021
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Watching versus touching: The effectiveness of a touchscreen app to teach children to tell time

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Cited by 25 publications
(7 citation statements)
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“…Hence, participants in the IVR and tablet conditions during the stimuli phase were asked to solve the problem using the board game, and the participants in the BG condition were asked to solve the game using the IVR headset (see Figure 4). The authors decided to not use the tablet during this phase because there is already ample research on transfer of learning to tablet apps (e.g., Huber et al (2016); Tarasuik, Demaria, & Kaufman, (2017); (Wang, Gao, Kaufman, Tong, & Chen, 2020)) [To be added following double blind review]; therefore, we focused on examining the transfer to IVR.…”
Section: Transfer-of-learning Phasementioning
confidence: 99%
“…Hence, participants in the IVR and tablet conditions during the stimuli phase were asked to solve the problem using the board game, and the participants in the BG condition were asked to solve the game using the IVR headset (see Figure 4). The authors decided to not use the tablet during this phase because there is already ample research on transfer of learning to tablet apps (e.g., Huber et al (2016); Tarasuik, Demaria, & Kaufman, (2017); (Wang, Gao, Kaufman, Tong, & Chen, 2020)) [To be added following double blind review]; therefore, we focused on examining the transfer to IVR.…”
Section: Transfer-of-learning Phasementioning
confidence: 99%
“…From a very young age, children are inclined to interact with technology (Hirsh-Pasek et al, 2015;Huber et al, 2018). Research on children's experiences with emerging technologies shows that depending on the implementation of the interaction, these experiences can have both learning (e.g., Huber et al, 2016Huber et al, , 2020Wang et al, 2021) and social benefits (e.g., Tarasuik et al (2011Tarasuik et al ( , 2013; ). IVR likewise has the potential to be used as a pedagogical tool and as an immersive space for student learning, providing the learners with an authentic context in which they can develop their scope of learning, visualize situations and concepts that are not possible to display on other mediums, and obtain more meaningful knowledge (Chen, 2016;Huang et al, 2010;Ibáñez et al, 2011).…”
Section: Introductionmentioning
confidence: 99%
“…The survey was taken by a total of eighty (80) students who are currently enrolled in primary three (3) school. Both the experimental group and the control group were made up of the same group of students [27], [28]. Students are provided with practise papers as pre-tests.…”
Section: Discussionmentioning
confidence: 99%